14 results match your criteria: "Stanford University Medical Media and Information Technologies[Affiliation]"

Design, development, and evaluation of an online virtual emergency department for training trauma teams.

Simul Healthc

January 2009

Stanford University Medical Media and Information Technologies (SUMMIT), Department of Surgery, Stanford University, Stanford, CA, USA.

Background: Training interdisciplinary trauma teams to work effectively together using simulation technology has led to a reduction in medical errors in emergency department, operating room, and delivery room contexts. High-fidelity patient simulators (PSs)-the predominant method for training healthcare teams-are expensive to develop and implement and require that trainees be present in the same place at the same time. In contrast, online computer-based simulators are more cost effective and allow simultaneous participation by students in different locations and time zones.

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Trauma from 'Dirty' Bomb blasts presents complex clinical problems to healthcare providers who must make critical emergency care decisions with incomplete information, usually limited initially only to cursory observations and vital signs. A set of simple, HFSM patho-physiological models of hypovolemic shock based upon blood volume deficits and remedial therapeutic actions has been created for 10 Virtual World scenarios used for training healthcare personnel in the diagnosis and management of 'dirty' bomb victims. Several general rules define the models: * Virtual patients have individual characteristics of gender, age, health status.

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Simulation for team training and assessment: case studies of online training with virtual worlds.

World J Surg

February 2008

SUMMIT (Stanford University Medical Media and Information Technologies), Department of Surgery, Stanford University, 300 Pasteur Drive, Stanford, CA 94305, USA.

Individuals in clinical training programs concerned with critical medical care must learn to manage clinical cases effectively as a member of a team. However, practice on live patients is often unpredictable and frequently repetitive. The widely substituted alternative for real patients-high-fidelity, manikin-based simulators (human patient simulator)-are expensive and require trainees to be in the same place at the same time, whereas online computer-based simulations, or virtual worlds, allow simultaneous participation from different locations.

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Virtual worlds for teaching the new CPR to high school students.

Stud Health Technol Inform

May 2007

SUMMIT (Stanford University Medical Media and Information Technologies), Stanford University School of Medicine, CA 94305-5466, USA.

In this study we created a virtual 3D world for learning to manage medical emergencies and evaluated it with 24 high school students in the USA and Sweden. We found that students in both groups felt immersed and found the online simulation easy to use. Scores for flow and self-assessed flow were significantly higher for the RHS group as compared to the HG group (p=.

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A framework for evaluating new learning technologies in medicine.

AMIA Annu Symp Proc

February 2007

Stanford University Medical Media and Information Technologies (SUMMIT), Stanford University School of Medicine, USA.

The SUMMIT Evaluation Framework provides a comprehensive model to guide researchers, developers and curriculum decision-makers in conducting the most relevant type of evaluation for a range of learning technologies. In this poster we present the framework and give examples of how we have used it to guide our evaluation efforts.

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Collaborative learning using Internet2 and remote collections of stereo dissection images.

Clin Anat

April 2006

Stanford University Medical Media and Information Technologies (SUMMIT), Stanford University School of Medicine, Stanford, California 94305-5466, USA.

We have investigated collaborative learning of anatomy over Internet2, using an application called remote stereo viewer (RSV). This application offers a unique method of teaching anatomy, using high-resolution stereoscopic images, in a client-server architecture. Rotated sequences of stereo image pairs were produced by volumetric rendering of the Visible female and by dissecting and photographing a cadaveric hand.

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Background: Several studies have investigated the transfer of surgical trainees' skills acquired on surgical simulators to the operating room setting. The purpose of this study was to compare the effectiveness of two laparoscopic surgery simulators by assessing the transfer of skills learned on simulators to closely matched surgical tasks in the animal laboratory.

Study Design: In this post-test-only Control group study design, 46 surgically naive medical student volunteers were randomly assigned to one of three groups: Tower Trainer group (n = 16), LapSim group (n = 17), and Control group (n = 13).

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The fundamental manipulations of surgery: a structured vocabulary for designing surgical curricula and simulators.

J Am Assoc Gynecol Laparosc

November 2004

Department of Obstetrics and Gynecology, and Stanford University Medical Media and Information Technologies, Stanford University School of Medicine, Stanford, CA 94305-5466, USA.

A structured vocabulary is proposed for supporting the design and development of advanced surgical simulators. Nine fundamental surgical instrument-tissue actions or manipulations are defined and common synonyms provided. The vocabulary focuses on "target skills" that are familiar to surgeons, in comparison with "enabling skills" from the lexicon of instructional designers and psychometricians.

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LUCY: a 3-D pelvic model for surgical simulation.

J Am Assoc Gynecol Laparosc

August 2004

Stanford University Medical Media and Information Technologies, Stanford University School of Medicine, Stanford, California 94305-5466, USA.

Development of 3-D models of human anatomy for use in virtual reality simulators is anticipated to enhance surgical training. These models may be a valuable resource for gaining mastery of minimal-access procedures. The pelvis portion (hip to upper-thigh) of a 32-year-old female cadaver was frozen and sectioned axially in approximately 2-mm increments as the first step in producing an accurately representative 3-D model of the human female pelvis.

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Medical media collections are growing at a pace that exceeds the value they currently provide as research and educational resources. To address this issue, the Stanford MediaServer was designed to promote innovative multimedia-based application development. The nucleus of the MediaServer platform is a digital media database strategically designed to meet the information needs of many biomedical disciplines.

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Formative design of a virtual learning environment.

Stud Health Technol Inform

July 1998

Stanford University Medical Media and Information Technologies, Dept. of Gynecology and Obstetrics, California 94305-5402, USA.

Current technology for 3D visualization, modeling and interaction allows the construction of attractive virtual environments for study of anatomy, surgery and other biomedical fields. The formative methodology for designing such environments is uncharted, but necessary before committing to large scale development. We present one such methodology undertaken during the design of a learning environment for biology for high school and middle school students.

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