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Curr Opin HIV AIDS
September 2017
aInstitute for Global Health and Infectious Diseases, The University of North Carolina at Chapel Hill bDepartment of Health Behavior, Gillings School of Global Public Health, The University of North Carolina at Chapel Hill, Chapel Hill cCenter for Health Policy and Inequalities Research, Duke Global Health Institute, Duke University, Durham, North Carolina dDepartment of Family and Community Health; School of Nursing - University of Pennsylvania, Philadelphia, Pennsylvania eYale University School of Medicine, New Haven Connecticut, USA.
Purpose Of Review: Although there has been a significant increase in mHealth interventions addressing the HIV prevention and care continuum, interventions using game mechanics have been less explored. Digital games are rapidly becoming an important tool for improving health behaviors and supporting the delivery of care and education. The purpose of this review is to provide a historical context for the use of gamification and videogames (including those using virtual reality) used in technology-based HIV interventions and to review new research in the field.
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