Within the framework of the scientific community, we could define virtual reality (VR) as an effective simulation of complex environmental aspects related to both interaction-dependent and high-risk operations, where mistakes will lead to unacceptable consequences. Surgeons performing open surgery, endoscopists working on the intestine or neurologists working on the brain-all are impressive examples where the VR approach looks potentially quite interesting. In fact the risk of unsatisfactory implementations, too poor with respect to the complexity of the real world, coming from the unsatisfactory performance of the present-day technology, is quite high. Typically, the loss of the real time requirement for the operator interactions can remove much of the effectiveness of what has been built. Some questions about the real need for high performance computational resources and high level graphic resolution need to be answered. This paper presents and discusses an inventory of computational resources used in real applications.
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http://dx.doi.org/10.1016/0010-4825(95)00003-m | DOI Listing |
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