Background: The growing use of smartphones among elderly individuals, driven by social and informational needs, may lead to smartphone addiction, potentially impacting their daily lives. This study aimed to determine whether there is a difference in physical activity, activities of daily living, and balance levels between elderly individuals with and without smartphone addiction.
Methods: This descriptive and cross-sectional study included 94 elderly individuals. Data were obtained using the Smartphone Addiction Scale-Short Version (SAS-SV), the Physical Activity Scale for the Elderly (PASE), the Lawton Instrumental Activities of Daily Living Scale (Lawton IADL), the Fullerton Advanced Balance Scale (FAB-T), and the Timed Up and Go Test (TUG). The participants were divided into two groups according to their SAS-SV scores: those with (n = 45) and those without (n = 49) smartphone addiction.
Results: When the groups with and without smartphone addiction were compared, there was a significant difference between the groups in terms of Lawton IADL (t = 4.223, p < 0.001), total PASE (t = 7.791, p < 0.001), PASE work-related activity (t = 2.541, p = 0.013), household activity (t = 3.598, p = 0.001), and leisure activity (t = 7.063, p < 0.001). Structural equation modeling showed that Lawton IADL (β = -0.320, p < 0.001), PASE total (β = -0.518, p < 0.001), and PASE work-related activity (β = -0.211, p = 0.033), household activity (β = -0.300, p = 0.002), and leisure time activity (β = -0.483, p < 0.001) subscales had a direct negative predictive effect on SAS-SV. FAB-T had a direct positive predictive effect on total PASE (β = 0.186, p = 0.030) and work-related activity subscales (β = 0.197, p = 0.046). FAB-T had a direct positive predictive effect on Lawton IADL (β = 0.247, p = 0.009), but a direct negative effect on TUG (β = -0.541, p < 0.001).
Conclusions: The study determined that smartphone addiction was directly related to the maintenance of physical activity and daily living activities in elderly individuals but did not lead to a change in balance status. Future studies should consider including potential confounders, such as baseline physical fitness, socioeconomic status, and cognitive impairment, in structural equation modeling to provide more comprehensive insights.
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http://dx.doi.org/10.1186/s12889-025-22145-0 | DOI Listing |
AIDS Care
March 2025
Center for Behavioral and Addiction Medicine, Department of Family Medicine, University of California, Los Angeles, Los Angeles, CA, USA.
Methamphetamine use among sexual minority men (SMM) has been associated with poor ART adherence, and reduced initiation and adherence to PrEP. From May 2021 to May 2023, 226 SMM were enrolled in , a culturally responsive smartphone application to reduce methamphetamine use and improve sexual health. Using a status-neutral approach, an ordinal variable reflected participants' placement on the HIV Prevention/Care Continuum, from HIV-positive, not taking ART, to HIV-negative, currently taking PrEP.
View Article and Find Full Text PDFPLoS One
March 2025
Institute for Advanced Studies in Humanities and Social Science, Beihang University, Beijing, China.
Objective: To understand the addiction situation and influencing factors of virtual reality users, and provide reference basis for timely and effective prevention and intervention of user addiction.
Methods: Based on a questionnaire survey, univariate analysis, multivariate analysis, and model prediction were conducted on the data of 1164 participants in VR related Facebook groups and Reddit subedits.
Results: The single factor analysis results show that the user's own attributes, usage duration, perception level, and application types of virtual reality devices can significantly affect the degree of addiction; The results of multivariate analysis showed that the age of users, the number of days used per week, the number of hours used per day, and the perceived level of the device can significantly affect the probability of addiction.
J Behav Addict
March 2025
1General Psychology: Cognition, University of Duisburg-Essen, Duisburg, Germany.
Background And Aims: Digital media have become a fundamental aspect of daily life for children and adolescents, influencing cognitive, emotional, and social development. The present work explores the dual nature of digital media use, identifying both positive and negative impacts on well-being and development.
Methods: A comprehensive review of existing literature was conducted to explore the interplay between digital media use and its effects on child and adolescent well-being.
Psychol Med
March 2025
Mind-Brain Group, Institute for Culture and Society (ICS), University of Navarra, Pamplona, Spain.
Loneliness may lead individuals to spend more time on the internet and increase the likelihood of experiencing internet-use disorders. Similarly, individuals with internet-use disorders may feel lonelier. In the present systematic review and meta-analysis, pre-registered in PROSPERO (CRD42023390483), we quantified associations between internet-use-disorder symptoms (e.
View Article and Find Full Text PDFActas Esp Psiquiatr
March 2025
Psychology Faculty, Bard College, Annandale on Hudson, NY 12504, USA.
Background: Today, computer games have become one of the most popular forms of entertainment, especially among teenagers. While games may have various benefits, video games are shown to have different consequences for players, especially those who are younger, and can be highly addictive. The present research investigated the effect of computer game addiction on anxiety and depression in adolescents with the mediating role of social support.
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