Touch interaction is one of the fundamental interaction paradigms in XR, as users have become very familiar with touch interactions on physical touchscreens. However, users typically need to perform extensive arm movements for engaging with XR user interfaces much larger than mobile device touchscreens. We propose the SummonBrush technique to facilitate easy access to hidden windows while interacting with large XR user interfaces, requiring minimal arm movements. The SummonBrush technique adds a virtual brush to the index fingertip of a user's hand. Upon making contact with a virtual user interface, the brush bends and diverges and ink starts to diffuse in it. The more the brush bends and diverges, the more the ink diffuses. The user can summon hidden windows or background applications in situ, which is achieved by firstly pressing the brush against the user interface to make ink fully fill the brush and then perform swipe gestures. Also, the user can press the brush against the thumbtails of background applications in situ to quickly cycle them through. Ecological studies showed that SummonBrush significantly reduced the arm movement time by 39% and 34% in summoning hidden windows and activating/closing background applications, respectively, leading to a significant decrease in reported physical demand.
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http://dx.doi.org/10.1109/TVCG.2025.3549553 | DOI Listing |
Breast cancer is the most prevalent cancer among women and poses a significant global health challenge due to its association with uncontrolled cell proliferation. Artificial intelligence (AI) integration into medical practice has shown promise in boosting diagnosis accuracy and treatment protocol optimisation, thus contributing to improved survival rates globally. This paper presents a comprehensive analysis utilizing the Wisconsin Breast Cancer dataset, comprising data from 569 patients and 30 attributes.
View Article and Find Full Text PDFIEEE Trans Vis Comput Graph
March 2025
The rising popularity of 360-degree images and virtual reality (VR) has spurred a growing interest among creators in producing visually appealing content through effective color grading processes. Although existing computational approaches have simplified the global color adjustment for entire images with Preferential Bayesian Optimization (PBO), they neglect local colors for points of interest and are not optimized for the immersive nature of VR. In response, we propose a dual-level PBO framework that integrates global and local color adjustments tailored for VR environments.
View Article and Find Full Text PDFAnal Chem
March 2025
School of Pharmaceutical Sciences, Cheeloo College of Medicine, Shandong University, 44 West Culture Road, Ji'nan 250012, China.
Sweat, as a metabolic byproduct, encompasses a diverse array of molecular information pertinent to our physiological states and overall health. The extraction of minute quantities of sweat, coupled with sensitive monitoring and identification of its internal molecular components, constitutes an effective strategy for assessing bodily conditions. We engineer a Janus membrane utilizing electrospinning techniques for application on human skin to facilitate sweat collection.
View Article and Find Full Text PDFFront Psychiatry
February 2025
Department of Industrial Design, School of Mechanical and Electrical Engineering, Jiangsu Normal University, Xuzhou, China.
Background: In recent years, there has been a notable increase in the prevalence of Autism Spectrum Disorder (ASD) among children in China. To enhance the efficacy of ASD intervention apps and streamline the design process for designers, this study proposes an interface design research method for ASD intervention apps based on the Kano-entropy weight method.
Methods: First, the basic research process for ASD children is extracted by combining the characteristics of the Kano model and the entropy method.
Wearable Technol
March 2025
Department of Mechanical Engineering, Northwestern University, Evanston, IL, USA.
Eye gaze tracking is increasingly popular due to improved technology and availability. In the domain of assistive device control, however, eye gaze tracking is often used in discrete ways (e.g.
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