Extended Reality (XR) is a powerful tool for training, education, and gaming. Research suggests that gender differences exist in XR environments including women having a lower sense of subjective presence and being more susceptible to motion sickness. However, the underrepresentation of women both as participants and researchers could lead to potential design biases, impacting the accuracy and inclusivity of XR systems. This work investigates subtle design differences in virtual environments on women's performance on a cognitive test. Non-male participants (n = 40) completed the Stroop Interference Task in two virtual classroom environments: a neutral and a stereotypically STEM environment. The environments were altered by four wall posters depicting positive gender-neutral and nature posters to science-fiction and positive male figures, such as Albert Einstein. Results support that when participants were in the stereotypical environment they were more distracted and responded more slowly and less accurately than when they were in the neutral environment. Additionally, positive female self-avatars buffered participants from the negative impacts of the stereotypical environment. These results highlight the need for more inclusive research practices. Minor adjustments can significantly improve or harm women's engagement and performance in XR settings. We emphasize the importance of bias awareness in study design, and recommend that researchers consider how their experiments could impact participants of all demographics, in order to enhance inclusivity and non-biased results.
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http://dx.doi.org/10.1109/TVCG.2025.3549871 | DOI Listing |
BMC Neurol
March 2025
Multiple Sclerosis Research Center, Neuroscience Institute, Tehran University of Medical Sciences, Tehran, Iran.
Background: Multiple Sclerosis (MS) is a long-term condition affecting the central nervous system that typically manifests in young adults. Stigma poses significant psychosocial challenges for patients with MS, negatively impacting their personal and social lives. However, limited research has examined how MS-related stigmatization influences marriage.
View Article and Find Full Text PDFExtended Reality (XR) is a powerful tool for training, education, and gaming. Research suggests that gender differences exist in XR environments including women having a lower sense of subjective presence and being more susceptible to motion sickness. However, the underrepresentation of women both as participants and researchers could lead to potential design biases, impacting the accuracy and inclusivity of XR systems.
View Article and Find Full Text PDFThe way users interact with Virtual Reality (VR) environments plays a crucial role in shaping their experience when embodying an avatar. How avatars are perceived by users significantly influences their behavior based on stereotypes, a phenomenon known as the Proteus effect. The psychological concept of affordances may also appear relevant when it comes to interact through avatars and is yet underexplored.
View Article and Find Full Text PDFMaterials science exploits only properties that are available at ambience. Therefore, although high-pressure changes the physical state of all condensed matter, most of the extraordinary properties discovered vanish after decompression and cannot be utilized. Here, we demonstrate sublattice decoupling in a mixed-anion chalcohalide RbReSI upon compression, in which the [RbI] framework is soft and plastic, while the [ReSI] clusters are hard and elastic.
View Article and Find Full Text PDFJ Nutr Sci Vitaminol (Tokyo)
March 2025
School of Pharmacy, Xuzhou Medical University.
Autism, with a global morbidity of approximately 0.6% annually, significantly burdens on families and society. A predominant characteristic among autistic children is intestinal dysfunction, generating nutrient absorption issues.
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