IEEE Trans Vis Comput Graph
Published: March 2025
In medical image visualization, path tracing of volumetric medical data like computed tomography (CT) scans produces lifelike three-dimensional visualizations. Immersive virtual reality (VR) displays can further enhance the understanding of complex anatomies. Going beyond the diagnostic quality of traditional 2D slices, they enable interactive 3D evaluation of anatomies, supporting medical education and planning. Rendering high-quality visualizations in real-time, however, is computationally intensive and impractical for compute-constrained devices like mobile headsets. We propose a novel approach utilizing Gaussian Splatting (GS) to create an efficient but static intermediate representation of CT scans. We introduce a layered GS representation, incrementally including different anatomical structures while minimizing overlap and extending the GS training to remove inactive Gaussians. We further compress the created model with clustering across layers. Our approach achieves interactive frame rates while preserving anatomical structures, with quality adjustable to the target hardware. Compared to standard GS, our representation retains some of the explorative qualities initially enabled by immersive path tracing. Selective activation and clipping of layers are possible at rendering time, adding a degree of interactivity to otherwise static GS models. This could enable scenarios where high computational demands would otherwise prohibit using path-traced medical volumes.
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http://dx.doi.org/10.1109/TVCG.2025.3549882 | DOI Listing |
IEEE Trans Vis Comput Graph
March 2025
In medical image visualization, path tracing of volumetric medical data like computed tomography (CT) scans produces lifelike three-dimensional visualizations. Immersive virtual reality (VR) displays can further enhance the understanding of complex anatomies. Going beyond the diagnostic quality of traditional 2D slices, they enable interactive 3D evaluation of anatomies, supporting medical education and planning.
View Article and Find Full Text PDFIEEE Trans Vis Comput Graph
March 2025
Visual localization plays an important role in the applications of Augmented Reality (AR), which enable AR devices to obtain their 6-DoF pose in the pre-build map in order to render virtual content in real scenes. However, most existing approaches can not perform novel view rendering and require large storage capacities for maps. To overcome these limitations, we propose an efficient visual localization method capable of high-quality rendering with fewer parameters.
View Article and Find Full Text PDFIEEE Trans Vis Comput Graph
March 2025
Accurate reconstruction of heterogeneous scenes for high-fidelity rendering in an efficient manner remains a crucial but challenging task in many Virtual Reality and Augmented Reality applications. The recent 3D Gaussian Splatting (3DGS) has shown impressive quality in scene rendering with real-time performance. However, for heterogeneous scenes with many weak-textured regions, the original 3DGS can easily produce numerously wrong floaters with unbalanced reconstruction using redundant 3D Gaussians, which often leads to unsatisfied scene rendering.
View Article and Find Full Text PDFIEEE Trans Vis Comput Graph
March 2025
Robotic ultrasound systems have the potential to improve medical diagnostics, but patient acceptance remains a key challenge. To address this, we propose a novel system that combines an AI-based virtual agent, powered by a large language model (LLM), with three mixed reality visualizations aimed at enhancing patient comfort and trust. The LLM enables the virtual assistant to engage in natural, conversational dialogue with patients, answering questions in any format and offering real-time reassurance, creating a more intelligent and reliable interaction.
View Article and Find Full Text PDFIEEE Trans Vis Comput Graph
March 2025
3D Gaussian splatting has recently achieved remarkable progress in dynamic scene reconstruction. However, there remain two practical challenges: (1) Existing methods typically employ a strict point-wise deformation structure to model dynamic attributes, while neglecting the uncertain motion correlation in local space, leading to inferior adaptability to complex scenes. (2) The inherent low-frequency bias properties of Gaussians often lead to blurring artifacts due to the insufficient high-frequency learning of variable motions.
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