The paper describes SeamlessVR, a method for switching effectively from immersive visualization, in a virtual reality (VR) headset, to non-immersive visualization, on screen. SeamlessVR implements a continuous morph of the 3D visualization to a 2D visualization that matches what the user will see on screen after removing the headset. This visualization continuity reduces the cognitive effort of connecting the immersive to the non-immersive visualization, helping the user continue on screen a visualization task started in the headset. We have compared SeamlessVR to the conventional approach of directly removing the headset in an IRB-approved user study with N = 30 participants. SeamlessVR had a significant advantage over the conventional approach in terms of time and accuracy for target tracking in complex abstract and realistic scenes and in terms of participants' perception of the switch from immersive to non-immersive visualization, as well as in terms of usability. SeamlessVR did not pose cybersickness concerns.

Download full-text PDF

Source
http://dx.doi.org/10.1109/TVCG.2025.3549564DOI Listing

Publication Analysis

Top Keywords

non-immersive visualization
16
immersive non-immersive
12
visualization
9
removing headset
8
conventional approach
8
seamlessvr
6
seamlessvr bridging
4
immersive
4
bridging immersive
4
non-immersive
4

Similar Publications

The paper describes SeamlessVR, a method for switching effectively from immersive visualization, in a virtual reality (VR) headset, to non-immersive visualization, on screen. SeamlessVR implements a continuous morph of the 3D visualization to a 2D visualization that matches what the user will see on screen after removing the headset. This visualization continuity reduces the cognitive effort of connecting the immersive to the non-immersive visualization, helping the user continue on screen a visualization task started in the headset.

View Article and Find Full Text PDF

Virtual Reality has been used to improve motivation and help in the visualization of complex computing topics. However, few studies directly compared immersive and non-immersive environments. To address this limitation, we developed Abacus, a programming environment that can run in both immersive and non-immersive modes.

View Article and Find Full Text PDF

This study focuses on the process of viewers' engagement with artwork in virtual spaces. Specifically, we propose a methodology that combines two approaches: (a) measuring movements within virtual spaces, and (b) using non-immersive virtual reality. We attempt to demonstrate the effectiveness of this methodology through experimentation.

View Article and Find Full Text PDF

CLET: Computation of Latencies in Event-related potential Triggers using photodiode on virtual reality apparatuses.

Front Hum Neurosci

September 2023

Motion Capture and Visualization Laboratory, Applied Information Technology Group, Department of Computer Science, Norwegian University of Science and Technology, Trondheim, Norway.

To investigate event-related activity in human brain dynamics as measured with EEG, triggers must be incorporated to indicate the onset of events in the experimental protocol. Such triggers allow for the extraction of ERP, i.e.

View Article and Find Full Text PDF

Since immersive virtual reality (IVR) emerged as a research method in the 1980s, the focus has been on the similarities between IVR and actual reality. In this vein, it has been suggested that IVR methodology might fill the gap between laboratory studies and real life. IVR allows for high internal validity (i.

View Article and Find Full Text PDF

Want AI Summaries of new PubMed Abstracts delivered to your In-box?

Enter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!