Airflow is recognized as an effective method for inducing the illusion of self-motion (vection) and reducing motion sickness in virtual reality. However, the quantitative relationship between virtual motion and the airflow perceived as consistent with it has not been fully explored. To address this gap, this study conducted three experiments. In Experiment 1, we carried out a series of cross-modal matching tasks to establish the relationship between the speed of virtual motion and the airflow speed perceived as consistent with it, revealing a strong linear correlation. In Experiment 2, we introduced the concept of an "Airflow Gradient" to simulate the bodily sensation of curvilinear motion and examined the relationship between the radius and angular velocity of the motion and the difference in airflow speed between the left and right sides. The results indicated a linear relationship between the radius and the left-right airflow speed difference, while the angular velocity showed a near-quadratic pattern, similar to the centripetal acceleration formula. Based on these findings, Experiment 3 developed a dynamic airflow scheme and compared it with constant airflow and no-airflow conditions during locomotion tasks in a complex urban environment. The results demonstrated that dynamic airflow, which ensures consistency between visual and bodily vection, further reduces motion sickness, enhances presence, and provides a more natural and consistent virtual motion experience.
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http://dx.doi.org/10.1109/TVCG.2025.3549552 | DOI Listing |
Comput Methods Programs Biomed
March 2025
School of Information Engineering, Shenyang University, Shenyang 110044, China.
Background And Objective: Virtual reality motion sickness is a significant barrier to the widespread adoption of virtual reality technology. Current virtual reality motion sickness detection methods using EEG signals often fail to identify comprehensive neuro-markers and lack generalizability across multiple subjects.
Methods: To address this issue, we analyzed the pre- and post-induction phases of virtual reality motion sickness, as well as the induction process, from multiple domain features.
Acta Neurochir (Wien)
March 2025
Department of Neurological Surgery, Policlinico "G. Rodolico-S. Marco" University Hospital, Viale Carlo Azeglio Ciampi, 95121, Catania, Italy.
Background: Atypical Hangman's fractures may involve bilateral C2 pedicle fractures. Surgical fixation is often required to prevent instability and neurological impairment. The Judet technique, involving transpedicular screw fixation, offers a targeted approach to stabilize C2 pedicle fractures while preserving cervical motion.
View Article and Find Full Text PDFSci Rep
March 2025
Department of Ophthalmology, The Second Norman Bethune Hospital of Jilin University, Changchun, 130000, China.
This study aimed to develop a novel virtual reality (VR)-based binocular single vision (BSV) testing system for the quantitative assessment of diplopia and to evaluate its diagnostic accuracy and stability through clinical research. We first developed a VR-based BSV testing apparatus (VR-BSVT) using Oculus Quest 2 VR glasses and Unity software. The system provides three parameters for assessing subjects' binocular single vision function, and hence their diplopia: VR-BSVF (Virtual Reality-Based Binocular Single Vision Field area), VR-BSVD (Virtual Reality-Based Binocular Single Vision Distance), and VR-BAR (Virtual Reality-Based Binocular Single Vision Field area ratio).
View Article and Find Full Text PDFPLoS One
March 2025
Aix Marseille Université, CNRS, ISM, Marseille, France.
Although immersive technologies such as virtual reality are constantly growing for personal and professional purposes, their use can often induce a transient state of discomfort known as cybersickness, resulting in numerous symptoms and perceptive-motor vulnerability. In an attempt to develop leads to mitigate cybersickness, encouraging findings have reported decreased symptoms during the presentation of pleasant smells. However, the diffusion of smells in ecological settings is very challenging.
View Article and Find Full Text PDFIEEE Trans Pattern Anal Mach Intell
March 2025
The advancement of 4D (i.e., sequential 3D) generation opens up new possibilities for lifelike experiences in various applications, where users can explore dynamic objects or characters from any viewpoint.
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