Background: The process of aging in Chinese society is accompanied by the concurrent development of the Internet. In recent years, the influence of Internet use on the activities of older adults has attracted growing interest and is now a significant focus of both public health and gerontological research. Nevertheless, there is a need for further empirical research in this area.
Purpose: This study aimed to examine the mechanisms and interaction processes, as well as the relationship between Internet use and offline leisure activities among Chinese older adults. Theories of active aging and environmental gerontology guided the construction and assessment of the mediating role of self-perception of aging between Internet use and offline leisure activities. Additionally, the moderating role of community-based leisure places (CBLP) was examined.
Methods: A moderated mediation model was constructed using the SPSS 27 PROCESS Macro. This study employs the most recent China Longitudinal Aging Social Survey (CLASS) 2020 cross-sectional data, and the valid sample comprises 8,180 Chinese older adult individuals aged 60 years or older.
Results: (1) Internet use and offline leisure activities among older adults exhibited a significant positive correlation. (2) Self-perception of aging played a significant positive mediating role between Internet use and offline leisure activities. (3) CBLP significantly and positively moderated the relationship between Internet use and offline leisure activities.
Conclusion: The Internet can be an effective tool for addressing the challenges of aging. Active Internet use may lead to more positive age perception and more active offline leisure activities, and efforts should be made to increase the digitization of the aging society. Positive self-perception of aging is an important psychological factor influencing the offline and online activities of older adults. It is imperative that the concept of active aging be vigorously promoted. Concurrently, community infrastructure serves as the foundation for the mutual promotion of online and offline activities. Attention should be given to the development of infrastructure for an age-friendly environment. These findings deepen the understanding of the consequences of interactions between online and offline activities, subjective mindsets, and objective environments for older adults.
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http://dx.doi.org/10.3389/fpubh.2024.1458413 | DOI Listing |
Front Public Health
January 2025
School of Law, Chongqing University, Chongqing, China.
Background: The process of aging in Chinese society is accompanied by the concurrent development of the Internet. In recent years, the influence of Internet use on the activities of older adults has attracted growing interest and is now a significant focus of both public health and gerontological research. Nevertheless, there is a need for further empirical research in this area.
View Article and Find Full Text PDFFront Child Adolesc Psychiatry
March 2024
Department of Ethology, Institute of Biology, ELTE Eötvös Loránd University, Budapest, Hungary.
The early use of mobile touchscreen devices (MTSDs), including smartphones and tablets, may reduce the frequency and quality of social interactions between children and parents, which could impact their relationship and have negative consequences on children's socio-cognitive development. In this study, we applied a parental questionnaire and a behavioral observational method in a laboratory setting (free and structured play sessions) to examine the association between preschool MTSD use and the quantity and quality of parent-child relationships. Our findings revealed that preschoolers who regularly use MTSDs ( = 47, aged 4-7 years, engaging in MTSD use for at least 2 h per week) are spending less time with their parents and exhibited lower quality interactions compared to non-users ( = 25).
View Article and Find Full Text PDFPsychophysiology
January 2025
Neuropsychology Lab, Department of Psychology, Carl von Ossietzky Universität Oldenburg, Oldenburg, Germany.
Preprocessing is necessary to extract meaningful results from electroencephalography (EEG) data. With many possible preprocessing choices, their impact on outcomes is fundamental. While previous studies have explored the effects of preprocessing on stationary EEG data, this research delves into mobile EEG, where complex processing is necessary to address motion artifacts.
View Article and Find Full Text PDFJ Biomech Eng
February 2025
Woodruff School of Mechanical Engineering, Georgia Institute of Technology, 813 Ferst Drive NW, Atlanta, GA 30332; Institute for Robotics and Intelligent Machines, Georgia Institute of Technology, 813 Ferst Drive NW, Atlanta, GA 30332.
Community ambulation is essential for maintaining a healthy lifestyle, but it poses significant challenges for individuals with limb loss due to complex task demands. In wearable robotics, particularly powered prostheses, there is a critical need to accurately estimate environmental context, such as walking speed and slope, to offer intuitive and seamless assistance during varied ambulation tasks. We developed a user-independent and multicontext, intent recognition system that was deployed in real-time on an Open Source Leg (OSL).
View Article and Find Full Text PDFGaming Disorder According to the ICD-11: Background, Criteria and Possible Implications Within 60 years, playing computer games - online or offline, with a computer, games console or smartphone - has developed from a niche activity for mostly young males into a global industry worth billions. Studies show that children and adolescents in particular tend to play digital games for several hours a day, making gaming one of the most common leisure activities for young people. A small proportion of young gamers may develop addictive behaviour with harmful effects on their psychosocial functioning.
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