Patients: Three residents of a long-term care home volunteered to participate in a rehabilitation program involving a virtual reality blowgun game. The participants played the game 5 days a week as a new exercise routine. After 4 weeks of intervention, tongue pressure and forced expiratory volume in 1 s improved in all participants. In addition, the jaw-opening force and forced expiratory volume in 6 s improved in two participants. All three participants rated the virtual reality blowgun game as more enjoyable than their regular rehabilitation programs.
Discussion: Previous studies have shown that gamification can be useful in dysphagia rehabilitation. However, there are no previous reports describing the use of virtual reality in rehabilitation programs aimed at improving swallowing and respiratory functions in older adults while investigating participant motivation. The outcomes of the cases described herein suggest that such programs can be as effective as conventional expiratory training. Furthermore, gamification can enhance enjoyment, even in exercises designed to improve physical function.
Conclusions: These cases indicate that the virtual reality blowgun game may effectively improve swallowing and respiratory functions in older adults while being enjoyable.
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http://dx.doi.org/10.2186/jpr.JPR_D_24_00160 | DOI Listing |
Alzheimers Dement
December 2024
The Chinese University of Hong Kong, Hong Kong, China.
Background: Cognitive training and exercise intervention are suggested for enhancing cognitive functions in people with mild cognitive impairment (MCI). The use of virtual reality (VR) has been applied in cognitive training and exercise intervention in recent decades. However, it is still unclear whether VR-based intervention is a useful means to enhance cognitive functions in people with MCI.
View Article and Find Full Text PDFAlzheimers Dement
December 2024
University of New Hampshire, Durham, NH, USA.
Background: Resource-constrained rural areas face significant challenges in providing access to healthcare resources, especially for older adults, including those living with Alzheimer's disease and related dementia (ADRD). We seek to address these gaps by equipping six rural community sites in New Hampshire and Maine with tele-rehabilitative equipment. Libraries and community centers that serves youth and older adults, vital in rural communities, are identified as key partners to advance digital health literacy, equity, and telemedicine services for older adults including those living with ADRD, with the University of [blind for review] Center for Digital Health Innovation (CDHI).
View Article and Find Full Text PDFAlzheimers Dement
December 2024
Universita Degli Studi Di Bergamo, Bergamo, Italy.
Background: Increasing findings have proven that virtual reality (VR) is a promising approach for improving knowledge, self-efficacy, and empathy in educational programs (Dhar, DigitHealth. 2023). The purpose of an ongoing randomised clinical trial is to enhance mental wellbeing of dementia patients' informal caregivers (iCGs) by including a VR-based empathy training into an online psychoeducation program.
View Article and Find Full Text PDFAlzheimers Dement
December 2024
University of Manitoba, Winnipeg, MB, Canada.
Background: In the last decade, virtual reality has become a popular tool for rehabilitation. It is quite useful in spatial rehabilitation for Alzheimer's disease (AD) as it allows safe navigation in a virtual environment which looks realistic. However, a drawback of virtual reality is cybersickness.
View Article and Find Full Text PDFAlzheimers Dement
December 2024
Istanbul University-Cerrahpasa, Istanbul, Turkey.
Background: Virtual reality (VR), an emerging technology that is becoming increasingly widespread, shows promise as an effective rehabilitation strategy for various diseases. The aim of this study was investigating usability and acceptability of VR in people with Alzheimer's Disease (AD).
Method: Nine people with early and middle stages of AD were included in the study.
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