Identification of Game Periods and Playing Position Activity Profiles in Elite-Level Beach Soccer Players Through Principal Component Analysis.

Sensors (Basel)

Management and Pedagogy of Physical Activity and Sport (GPAFD), Universidad Pedagógica Nacional, Bogotá 110221, Colombia.

Published: December 2024

Beach soccer has gained increasing interest for study in the sports sciences. In this sense, the analysis of activity profiles is important for training design and load individualization. Therefore, the aims of this study were to identify the most important variables to assess the activity profile and to compare them according to the playing position and game periods in international beach soccer matches. A total of 19 matches of the Spanish national beach soccer team were analyzed during their participation in different international competitions during the 2021-2022 season. A Principal Component Analysis (PCA) was applied to objectively select the external load variables that best explain the data. Kaiser-Meyer-Olkin values of 0.705 and Bartlett's Sphericity ( < 0.01) were obtained. Kruskal-Wallis and Friedman tests was performed for playing positions and game period comparisons, respectively. The PCA showed seven components that grouped a total of 20 variables, explaining 66% of the total variance. Only PC1 and PC2 explained more than 15% (23% and 17%, respectively). Differences were found between playing positions (H > 22.73; < 0.01) and between game periods (X2 > 16.46; < 0.01). A significant decrease was found throughout the game, with the highest demands in period 1 and the lowest in period 3. The highest workloads were performed by wingers and the lowest by goalkeepers. The differences between positions and game periods were found in the following: Total Distance (m/min), HIBD (m/min), High Acc (m/s), High Dec (m/s), Acc 1-2 m/s (m), Acc 2-3 m/s (m), Imp 4-5G (n), Imp 5-6G (n), Sprint (n), and Dec 10-6 m/s (m) ( < 0.01). In conclusion, physical and tactical demands faced by elite-level beach soccer players will be influenced by playing positions and game periods. Coaches needs to develop position-specific training programs and optimize substitution strategies for enhancing overall team performance.

Download full-text PDF

Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC11645014PMC
http://dx.doi.org/10.3390/s24237708DOI Listing

Publication Analysis

Top Keywords

game periods
20
beach soccer
20
playing positions
12
positions game
12
playing position
8
activity profiles
8
elite-level beach
8
soccer players
8
principal component
8
component analysis
8

Similar Publications

Although cognitive training has been proposed as a possible therapeutic modality for mild cognitive impairment (MCI), most serious games focus on specific tasks. This study aimed to investigate the feasibility and efficacy of narrative video game-based cognitive intervention for MCI. A four-week (± 1-week) mobile game intervention was given to 17 MCI participants (mean age (SD) = 72.

View Article and Find Full Text PDF

Learning to hear again with alternating cochlear frequency allocations.

Sci Rep

January 2025

Department of ENT/Audiology & School for Mental Health and NeuroScience (MHENS), Maastricht University Medical Centre, Maastricht, The Netherlands.

Traditionally, the place-pitch 'tonotopically' organized auditory neural pathway was considered to be hard-wired. Cochlear implants restore hearing by arbitrarily mapping frequency-amplitude information. This study shows that recipients, after a long period of sound deprivation, preserve a level of auditory plasticity, enabling them to swiftly and concurrently learn speech understanding with two alternating, distinct frequency maps.

View Article and Find Full Text PDF

Video Game Therapy in a Neurosciences Critical Care Unit: A Pilot Study.

Am J Crit Care

January 2025

Mona N. Bahouth is medical director, Brain Rescue Unit and an associate professor of neurology, Johns Hopkins University School of Medicine.

Background: Therapeutic activity after stroke is a component of early recovery strategies. Interactive video games have been shown to be safe as an adjunct rehabilitation therapy in the medical intensive care setting, but patients with neurologic disease were often excluded from those protocols.

Objectives: To evaluate the feasibility and safety of individualized interactive video game therapy in critically ill neurologic patients.

View Article and Find Full Text PDF

Cognitive models posit that negatively biased attention toward dysphoric information has a causal role in the maintenance of depression-related psychopathology. Attention bias modification (ABM) tests this idea by altering an attentional bias and examining subsequent effects on depression. Prior work finds that ABM alters negatively biased attention for dysphoric information and reduces depression; however, a number of studies have failed to show these effects.

View Article and Find Full Text PDF

This study examined the feasibility, acceptability, and preliminary efficacy of a mobile intervention called the Text-Based Adherence Game (TAG). TAG aimed to improve HIV treatment adherence among young people with HIV (YPWH) in Ghana. Participants, YPWH aged 18 to 24, were recruited from an HIV clinic in Kumasi, Ghana where study procedures were conducted.

View Article and Find Full Text PDF

Want AI Summaries of new PubMed Abstracts delivered to your In-box?

Enter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!