Background: Numerous studies have demonstrated that patients with attention deficit hyperactivity disorder (ADHD) have high impulsivity. However, few studies have been published on the differences in impulsivity between patients presenting with comorbidity of ADHD and Internet gaming disorder (IGD) and ADHD alone.
Aim: The present study designed an experiment to address this significant question, to explore the differences in impulsivity between individuals with ADHD and those with comorbid ADHD and IGD, specifically focusing on various dimensions of impulsivity.
Methods: A total of 81 adolescents with ADHD alone and 59 patients with comorbidity of ADHD and IGD were included in this study, and all of them were assessed using the Stop-signal Task (SST), Delay Discount Task (DDT), and Balloon Analogue Risk Task (BART).
Results: Patients with comorbid ADHD and IGD had higher impulsivity than those with only ADHD, and it was expressed in different dimensions. Additionally, response inhibition, delayed discount rate, risky decision-making behavior, inattention, and hyperactivity were identified as risk factors for comorbid ADHD and IGD.
Conclusion: These findings can help distinguish whether ADHD is comorbid with IGD in clinical settings. They will also be helpful in the implementation of more precise treatments.
Download full-text PDF |
Source |
---|---|
http://dx.doi.org/10.1016/j.ridd.2024.104883 | DOI Listing |
J Behav Addict
December 2024
1Department of Psychiatry, Kaohsiung Medical University Hospital, Kaohsiung Medical University, Kaohsiung City, Taiwan.
Res Dev Disabil
December 2024
Department of Psychiatry, Affiliated Kangning Hospital of Ningbo University, Ningbo Key Laboratory for Physical Diagnosis and Treatment of Mental and Psychological Disorders, Ningbo, Zhejiang 315201, China; Department of Psychiatry, Ningbo Kangning Hospital, Ningbo, Zhejiang 315201, China. Electronic address:
Front Psychiatry
October 2024
Mental Health Research Institute, National Center for Mental Health, Seoul, Republic of Korea.
Background: This study investigated the prevalence, correlates, and comorbidities of Internet Gaming Disorder and problematic game use among the general population in Korea.
Methods: The data of 2,764 individuals aged 18 to 49 years who participated in the National Mental Health Survey of Korea 2021 were analyzed. The diagnostic assessments were based on the Structured Clinical Interview for Internet Gaming Disorder and the Composite International Diagnostic Interview.
Braz J Psychiatry
September 2024
Centro de Investigación en Salud Mental Global, Instituto Nacional de Psiquiatría Ramón de la Fuente Muñiz, México.
Compr Psychiatry
August 2024
Department of Psychology, University of Geneva, Switzerland. Electronic address:
Background: Recognizing the crucial importance of understanding the impact of video games on health in today's gaming-dominated world, our study aimed to investigate the relationship between gaming time and Internet Gaming Disorder (IGD). Despite the widespread assumption that a connection exists between both, previous studies have revealed highly variable associations, highlighting significant weaknesses in establishing a robust link.
Methods: To unravel this complex relationship, we recruited two independent samples of League of Legends players.
Enter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!