The IEEE 802.11bf-based wireless fidelity (WiFi) indoor positioning system has gained significant attention recently. It is important to recognize that multi-user online positioning occurs in real wireless environments. This paper proposes an indoor positioning sensing strategy that includes an optimized preprocessing process and a new machine learning (ML) method called NKCK. The NKCK method can be broken down into three components: neighborhood component analysis (NCA) for dimensionality reduction, K-means clustering, and K-nearest neighbor (KNN) classification with cross-validation (CV). The KNN algorithm is particularly suitable for our dataset since it effectively classifies data based on proximity, relying on the spatial relationships between points. Experimental results indicate that the NKCK method outperforms traditional methods, achieving reductions in error rates of 82.4% compared to naive Bayes (NB), 85.0% compared to random forest (RF), 72.1% compared to support vector machine (SVM), 64.7% compared to multilayer perceptron (MLP), 50.0% compared to density-based spatial clustering of applications with noise (DBSCAN)-based methods, 42.0% compared to linear discriminant analysis (LDA)-based channel state information (CSI) amplitude fingerprinting, and 33.0% compared to principal component analysis (PCA)-based approaches. Due to the sensitivity of CSI, our multi-user online positioning system faces challenges in detecting dynamic human activities, such as human tracking, which requires further investigation in the future.
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http://dx.doi.org/10.3390/s24216896 | DOI Listing |
Entropy (Basel)
November 2024
Center for Digital Communication Studies, Zhejiang University, Hangzhou 310058, China.
Social networks, functioning as core platforms for modern information dissemination, manifest distinctive user clustering behaviors and state transition mechanisms, thereby presenting new challenges to traditional information propagation models. Based on hypergraph theory, this paper augments the traditional SEIR model by introducing a novel hypernetwork information dissemination SSEIR model specifically designed for online social networks. This model accurately represents complex, multi-user, high-order interactions.
View Article and Find Full Text PDFSensors (Basel)
October 2024
School of Engineering and Physical Sciences, Heriot-Watt University, Edinburgh EH14 4AS, UK.
The IEEE 802.11bf-based wireless fidelity (WiFi) indoor positioning system has gained significant attention recently. It is important to recognize that multi-user online positioning occurs in real wireless environments.
View Article and Find Full Text PDFIEEE Trans Vis Comput Graph
November 2024
Achieving precise real-time localization and ensuring robustness are critical challenges in multi-user mobile AR applications. Leveraging collaborative information to augment tracking accuracy on lightweight devices and fortify overall system robustness emerges as a crucial necessity. In this paper, we propose a robust centralized collaborative rnulti-agent VI-SLAM system for mobile AR interaction and server-side efficient consistent mapping.
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August 2024
School of Automation, Xi'an University of Posts and Telecommunications, Xi'an 710061, China.
Virtual speeches are a very popular way for remote multi-user communication, but it has the disadvantage of the lack of eye contact. This paper proposes the evaluation of an online audience attention based on gaze tracking. Our research only uses webcams to capture the audience's head posture, gaze time, and other features, providing a low-cost method for attention monitoring with reference values across multiple domains.
View Article and Find Full Text PDFDisabil Rehabil Assist Technol
October 2024
School of Nursing and Midwifery, University of Galway, Galway, Ireland.
Purpose: People living with dementia are often at increased risk of becoming socially disconnected due to dementia-related challenges. In recent years, digital technology has been designed to help address the social health of people living with dementia and provide opportunities to promote or maintain their social connectedness. This paper presents the findings from phase two of a participatory action research project, which explored people living with dementia and their caregiver's experiences and perceptions of social connectedness and the potential role of Virtual Reality (VR) in promoting or maintaining same.
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