A growing body of research reveals that autistic individuals exhibit motor coordination challenges. Multiple theoretical frameworks propose that the seemingly disparate features of autism may arise from a common underlying process: a diminished ability to make predictions. Sensorimotor skills, such as catching a ball, critically rely on predicting the ball's trajectory as well as anticipatory coordination of the entire body. Here, we assessed four different naturalistic and virtual interception tasks with 31 neurotypical and 23 autistic children (ages 7-12). In a naturalistic setting, participants caught the ball either with their hands or a hand-held funnel with an enlarged catch area that also prevented the ball from bouncing off. A virtual setup reduced whole-body demands, as children only moved a paddle to catch or bounce a ball on a screen. Control tasks, involving rapid reaching to grasp a static object and quiet standing, which largely eliminated the requirements for prediction, were also tested. Results from all task variations demonstrated that autistic children completed fewer successful interceptions, suggesting that predictive requirements, inherent to all interception tasks, played a critical role. Effect sizes in the virtual tasks were smaller. Correlations of the task metrics with behavioral assessments rendered the strongest correlations with Praxis scores. The control tasks showed no differences between autistic and neurotypical children. These findings lend support to the emerging hypothesis that predictive challenges are present in autism. Further research with larger sample sizes will help identify to what extent these visuomotor differences may inform core domains of autism.
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http://dx.doi.org/10.1002/aur.3246 | DOI Listing |
Sci Rep
January 2025
College of Engineering and Physical Sciences, Aston University, Birmingham, B4 7ET, UK.
Breathing exercises are used to address a multitude of issues ranging from mental health to physical well-being. While they are recommended for various health conditions, access to professional support is often limited due to time and cost constraints. Virtual Reality technology offers a promising solution for enhancing mindfulness and relaxation practices, including breathing exercises.
View Article and Find Full Text PDFInt J Eat Disord
January 2025
Research, Equip Health Inc, Carlsbad, USA.
Objective: Treatment outcomes research for avoidant/restrictive food intake disorder (ARFID) has been limited to small, mixed-age feasibility trials in face-to-face care settings. This study aims to examine clinical characteristics and treatment outcomes in a large sample of youth and adult patients receiving virtual multidisciplinary team treatment for ARFID.
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Cell Rep
January 2025
Western Institute for Neuroscience, Western University, London, ON, Canada; Department of Clinical Neurological Sciences, London Health Sciences Centre, Western University, London, ON, Canada; Department of Physiology and Pharmacology, Schulich School of Medicine and Dentistry, Western University, London, ON, Canada. Electronic address:
Neuronal populations expand their information-encoding capacity using mixed selective neurons. This is particularly prominent in association areas such as the lateral prefrontal cortex (LPFC), which integrate information from multiple sensory systems. However, during conditions that approximate natural behaviors, it is unclear how LPFC neuronal ensembles process space- and time-varying information about task features.
View Article and Find Full Text PDFData Brief
December 2024
Department of Neurophysics, Philipps University Marburg, Karl-von-Frisch Straße 8a, 35043 Marburg, Hesse, Germany.
We present a comprehensive dataset comprising head- and eye-centred video recordings from human participants performing a search task in a variety of Virtual Reality (VR) environments. Using a VR motion platform, participants navigated these environments freely while their eye movements and positional data were captured and stored in CSV format. The dataset spans six distinct environments, including one specifically for calibrating the motion platform, and provides a cumulative playtime of over 10 h for both head- and eye-centred perspectives.
View Article and Find Full Text PDFCurr Biol
January 2025
Department of Psychological and Brain Sciences, Dartmouth College, 3 Maynard Street, Hanover, NH 03755, USA. Electronic address:
Each view of our environment captures only a subset of our immersive surroundings. Yet, our visual experience feels seamless. A puzzle for human neuroscience is to determine what cognitive mechanisms enable us to overcome our limited field of view and efficiently anticipate new views as we sample our visual surroundings.
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