PGMF-VINS: Perpendicular-Based 3D Gaussian-Uniform Mixture Filter.

Sensors (Basel)

Academy for Engineering and Technology, Fudan University, Shanghai 200433, China.

Published: October 2024

AI Article Synopsis

  • Visual-Inertial SLAM (VI-SLAM) enables low-cost, high-precision applications in areas like robotics, autonomous driving, and AR/VR, focusing on both localization and mapping tasks.
  • Researchers typically emphasize localization while neglecting the robustness of mapping, leading to potential limitations in map quality.
  • The proposed map-point convergence strategy, named PGMF, improves mapping accuracy using perpendicular-based triangulation and a 3D Gaussian-uniform mixture filter, resulting in a significant increase in valid map points and reduced variance compared to existing methods.

Article Abstract

Visual-Inertial SLAM (VI-SLAM) has a wide range of applications spanning robotics, autonomous driving, AR, and VR due to its low-cost and high-precision characteristics. VI-SLAM is divided into localization and mapping tasks. However, researchers focus more on the localization task while the robustness of the mapping task is often ignored. To address this, we propose a map-point convergence strategy which explicitly estimates the position, the uncertainty, and the stability of the map point (SoM). As a result, the proposed method can effectively improve the quality of the whole map while ensuring state-of-the-art localization accuracy. The convergence strategy mainly consists of a perpendicular-based triangulation and 3D Gaussian-uniform mixture filter, and we name it PGMF, perpendicular-based 3D Gaussian-uniform mixture filter. The algorithm is extensively tested on open-source datasets, which shows the RVM (Ratio of Valid Map points) of our algorithm exhibits an average increase of 0.1471 compared to VINS-mono, with a variance reduction of 68.8%.

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Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC11479253PMC
http://dx.doi.org/10.3390/s24196482DOI Listing

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