Background: Among high school students, seniors report the highest levels of hazardous drinking behavior, including playing drinking games. Technology-based interventions are a promising approach for reducing hazardous drinking behavior among this age group.
Objectives: This randomized controlled trial investigated the efficacy of the eCHECKUP TO GO, an online personalized feedback intervention, on reducing the frequency of playing drinking games, the number of drinks consumed while playing drinking games, and the number of drinks consumed on occasions when drinking games were played among high school seniors (ClinicalTrials.gov Identifier NCT03613818).
Method: Participants were recruited from two high schools. Class periods were randomized to the intervention condition or an assessment-only control condition. Participants completed online surveys at baseline, 30-day, and 6-month assessments. The subsample in this study (N = 109) consisted of high-risk drinkers (i.e., students reporting binge drinking in the past two weeks at baseline).
Results: We did not find any significant differences in frequency of playing drinking games between the intervention and control conditions. For number of drinks consumed, students in the intervention condition reported a significant reduction in the number of drinks consumed while playing drinking games (p < 0.01) and total number of drinks consumed on drinking game occasions (p < 0.04) at the 30-day follow-up relative to students in the control condition. Reductions within the intervention group were sustained at the 6-month follow-up.
Conclusions: Results support the efficacy of the eCHECKUP TO GO for decreasing hazardous alcohol use among high school seniors.
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http://dx.doi.org/10.1016/j.addbeh.2024.108183 | DOI Listing |
J Am Coll Health
December 2024
School of Psychology, University of Southern Mississippi, Hattiesburg, Mississippi, USA.
Playing drinking games (DGs) is a common, socially-interactive risky drinking activity. During the pandemic, many students either returned home to live with their parents or remained on campus. Because DGs often require social interaction, playing DGs in-person can increase students' risk for COVID-19 exposure.
View Article and Find Full Text PDFPsychol Health
November 2024
Department of Psychology, University of Washington, San Marcos, TX, USA.
Int J Sport Nutr Exerc Metab
January 2025
Exercise and Nutrition Research Program, Australian Catholic University, Melbourne, VIC, Australia.
This article provides a recap of the 10 Questions/10 Experts session at the 2024 American College of Sports Medicine Annual Meeting. Each of the speakers considered the validity of common "myths," while providing evidence-based opinions to support, or, bust, myths addressing the following questions: (1) Would 100 g/hr of carbohydrate be advisable for the Olympic Cycling Road race? (2) Is there an advantage in the marathon of ingesting bicarbonate as a hydrogel product? (3) Can genotyping be used to individualize caffeine supplementation in football? (4) Should low fluid consumers drink more to improve 1,500-m track performance? (5) Do urinary markers of dehydration predict poor basketball performance? (6) Do placebo effects influence 10-km track performance? (7) Should combat athletes make weight using glucagon-like peptide-1 receptor agonists? (8) Would crushed ice ingestion help tennis umpires make better decisions in the heat? (9) Are collagen supplements useful to reduce tendon and ligament injuries in volleyball? and (10) Should female athletes plan their training and diet according to their menstrual cycle? This article describes the content of each of the presentations including the most important outcomes and conclusions drawn by the presenters.
View Article and Find Full Text PDFDrug Alcohol Rev
November 2024
Shore & Whariki Research Centre, College of Health, Massey University, Auckland, New Zealand.
Introduction: The study aims are to: (i) explore methods for identifying alcohol company marketing in metaverses; (ii) identify current types of alcohol marketing in metaverses; and (iii) identify dominant portrayals and meanings of alcohol marketing in these settings.
Methods: Our design was exploratory, employing various approaches to identify alcohol company marketing across multiple metaverses. In stage one, we systematically navigated through metaverses as an avatar, documenting and coding all instances of alcohol company marketing.
Children (Basel)
September 2024
Yixing Center for Disease Control and Prevention, Yixing 214200, China.
Cyberbullying is an increasingly serious issue that negatively impacts the mental and physical health of adolescents. This study aims to report the prevalence rates of adolescent cyberbullying-victimization and its associated related factors, providing a scientific basis for targeted efforts to protect the mental and physical well-being of adolescents; Methods: From March to May 2019, there were 13 high schools and 33 middle schools in Yixing, with a student ratio of 2:1 between middle and high school. Using a random cluster sampling method, we selected four high schools and three middle schools based on this ratio, resulting in a total of 13,258 students.
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