Background: There is considerable conceptual overlap between Autistic hyperfocus and flow, yet these phenomena have seldom been associated in the literature. Moreover, no studies have provided an in-depth empirical investigation of Autistic people's flow-like or hyperfocus experiences. In this study, we sought to address this gap by investigating Autistic people's phenomenological experiences of task immersion, and how their experiences relate to existing conceptualizations of flow, hyperfocus, and monotropism.
Methods: To address this aim, we drew on data from a broader qualitative study, designed in partnership with Autistic community members, to understand Autistic people's experiences of Autistic inertia. For that broader study, Autistic and non-Autistic researchers conducted semi-structured interviews with 24 Autistic adults about their everyday experiences of starting and stopping tasks. During these interviews, participants repeatedly discussed their experiences of task immersion and the benefits and challenges associated with it. We analyzed these responses specifically, using reflexive thematic analysis, adopting a combination of deductive and inductive approaches within an essentialist framework.
Results: Our participants' accounts closely matched conceptual understandings of flow, Autistic hyperfocus, and monotropism. Specifically, the analysis revealed the all-encompassing nature of task immersion experiences, and how it could be difficult to "find the balance" between the joy and other aspects of everyday life. Despite the drawbacks, participants were glad to be immersed because they felt they could be themselves, with no pretences.
Conclusions: These results are important for reframing task immersion as a state of great potential value to Autistic people's lives, but one that may require additional support if it is to play its role in enabling Autistic people to flourish.
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http://dx.doi.org/10.1089/aut.2023.0032 | DOI Listing |
Multidimensional 3D-rendered objects are an important component of vision research and video- gaming applications, but it has remained challenging to parametrically control and efficiently generate those objects. Here, we describe a toolbox for controlling and efficiently generating 3D rendered objects composed of ten separate visual feature dimensions that can be fine-adjusted using python scripts. The toolbox defines objects as multi-dimensional feature vectors with primary dimensions (object body related features), secondary dimensions (head related features) and accessory dimensions (including arms, ears, or beaks).
View Article and Find Full Text PDFHeliyon
December 2024
School of Humanities and Law, Jiangsu Ocean University, Lianyungang City , 222005, China.
The recreational escape rooms have recently emerged as a rapidly growing and widely embraced form of consumer entertainment. However, the industry's expansion has brought forth certain challenges, notably the lack of authoritative oversight, which has led to issues such as piracy and theme infringement. To address these concerns, this study explores the management complexities of immersive entertainment venues from the perspective of responsive regulation.
View Article and Find Full Text PDFCureus
November 2024
Department of Undergraduate Education, Royal Blackburn Hospital, Blackburn, GBR.
Introduction Transitioning from a medical student to a foundation doctor presents numerous challenges, particularly in managing on-call duties that require quick decision-making, clinical skills, and prioritisation under pressure. The Simulation On-Call (SOC) program was developed as a one-day, immersive simulation event to equip final-year medical students with the skills and confidence needed for these responsibilities. Methods The SOC program is an annual event held for final-year medical students at the Royal Blackburn Hospital, Blackburn, UK.
View Article and Find Full Text PDFNeuroimage
December 2024
Institute of Population Health, University of Liverpool, United Kingdom; Hanse Wissenschaftskolleg, Delmenhorst, Germany. Electronic address:
Recent work has shown rapid microstructural brain changes in response to learning new tasks. These cognitive tasks tend to draw on multiple brain regions connected by white matter (WM) tracts. Therefore, behavioural performance change is likely to be the result of microstructural, functional activation, and connectivity changes in extended neural networks.
View Article and Find Full Text PDFObes Surg
December 2024
Nederlandse Obesitas Kliniek, 2591 XR, The Hague & Gouda, The Netherlands.
Purpose: Patient-reported outcomes are important as obesity is a chronic disease with a substantial impact. A multidisciplinary task force selected six scales (48 questions) from the validated BODY-Q questionnaire. This subset was gradually introduced and evaluated in a mandatory nationwide registry.
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