Purpose: The popularity of fencing and intense sports competition has burdened adolescents with excessive training, harming their immature bodies. Traditional training methods fail to provide timely movement corrections and personalized plans, leading to ineffective exercises. This paper aims to use artificial intelligence technology to reduce ineffective exercises and alleviate the training burden.
Methods: We propose an action recognition algorithm based on the characteristics of adolescent athletes. This algorithm uses multimodal input data to comprehensively extract action information. Each modality is processed by the same network structure, utilizing attention mechanisms and adaptive graph structures. A multibranch feature fusion method is used to determine the final action category.
Results: We gathered the fencing footwork data set 2.0. Our model achieved 93.3% accuracy, with the highest precision at 95.8% and the highest F1-Score at 94.5% across all categories. It effectively recognized actions of adolescents with different heights and speeds, outperforming traditional methods.
Conclusion: Our artificial intelligence-based training solution improves training efficiency and reduces the training burden on adolescents.
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http://dx.doi.org/10.1123/pes.2024-0025 | DOI Listing |
Pediatr Exerc Sci
November 2024
Nanjing Sport Institute, Nanjing, JS,China.
Purpose: The popularity of fencing and intense sports competition has burdened adolescents with excessive training, harming their immature bodies. Traditional training methods fail to provide timely movement corrections and personalized plans, leading to ineffective exercises. This paper aims to use artificial intelligence technology to reduce ineffective exercises and alleviate the training burden.
View Article and Find Full Text PDFPLoS One
January 2022
Centre Borelli UMR 9010, Université de Paris, CNRS, Paris, France.
Geometrical fencing is a scientific approach to fencing pioneered by Camillo Agrippa in the XVIth century which consists of characterizing the geometrical structure of fencing movements. Many geometrical spaces are involved in a duel, which evolve over time according to the skills of the fencers and the game rules. In this article, the concept of motion scheme is introduced as a flexible geometrical structure to represent fencing spaces evolving over time.
View Article and Find Full Text PDFInt J Environ Res Public Health
June 2019
Faculty of Physical Education and Physiotherapy, Opole University of Technology, 45-758 Opole, Poland.
The objective of the study reported in this paper involved identifying the fencing attack (flèche versus lunge) that provides greater effectiveness in a real competition. Two hypotheses are presented in the study. The first hypothesis involves the greater effectiveness of the flèche with regard to bioelectric muscular tension, and the second hypothesis involves the reduction of movement time of the flèche.
View Article and Find Full Text PDFActa Bioeng Biomech
June 2019
Silesian University of Technology, Faculty of Biomedical Engineering, Gliwice, Poland.
Purpose: Sabre is one of the three disciplines in fencing, characterised by the use of a lightweight cutting weapon to score hits on an opponent while maneuvering for position with dynamic footwork. The aim of this study is concerned with the estimation of the load applied to the lower extremities during a step-forward lunge.
Methods: The study group comprised sixteen subjects from ASA club.
Int J Sports Physiol Perform
January 2017
Session rating of perceived exertion (sRPE) is known to significantly relate to heart-rate (HR) -based methods of quantifying internal training load (TL) in a variety of sports. However, to date this has not been investigated in fencing and was therefore the aim of this study. TL was calculated by multiplying the sRPE with exercise duration and through HR-based methods calculated using Banister and Edwards TRIMP.
View Article and Find Full Text PDFEnter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!