Effects of a 6-Week Treadmill Training With and Without Virtual Reality on Frailty in People With Multiple Sclerosis.

Arch Phys Med Rehabil

Mobility Core, University of Kansas Center for Community Access, Rehabilitation Research, Education and Service, Kansas City, KS; Landon Center on Aging, University of Kansas Medical Center, Kansas City, KS; Department of Physical Therapy, Rehabilitation Science, and Athletic Training, School of Health Professions, University of Kansas Medical Center, Kansas City, KS. Electronic address:

Published: September 2024

AI Article Synopsis

  • The study aimed to explore how a cognitive-motor rehabilitation program combining treadmill training with virtual reality (TT+VR) impacts frailty in individuals with multiple sclerosis (pwMS).
  • Participants were evaluated in a multicenter trial, with 83 pwMS completing a 6-week intervention to measure changes in frailty using a validated index.
  • Results showed overall improvements in frailty for both training groups, but the TT+VR group had significantly better cognitive-related improvements compared to the treadmill-only group.

Article Abstract

Objective: To examine the effects of a cognitive-motor rehabilitation program consisting of treadmill training (TT) augmented by virtual reality (TT+VR) on frailty in people with multiple sclerosis (pwMS).

Design: Secondary analysis from a multicenter randomized controlled trial investigating the effects of TT+VR, compared with TT only, on measures of mobility and cognitive function in pwMS.

Setting: Four university research laboratories in 3 countries.

Participants: A total of 124 pwMS were randomized into the parent trial. Here, we studied a subset of n = 83 participants (mean age, 49.4±9.3y; 73.5% female; expanded disability status scale range, 2.0-6.0), who completed the intervention and had complete preintervention and postintervention frailty data.

Interventions: Participants were randomly allocated to TT+VR (n=44) or TT (n=39). Both groups trained 3 times a week for 6 weeks.

Main Outcome Measures: Frailty was assessed using a 40-item frailty index (FI) through standard validated procedures and represented the primary study outcome. Two exploratory frailty indices were also computed by isolating health-related deficits involving the cognitive (FI-physical) or physical (FI-cognitive) domains from the main FI. The assessments were performed at baseline and after 6 weeks, upon intervention completion.

Results: The mean FI of study participants at baseline was 0.33±0.13, indicating a moderate average level of frailty. FI scores improved in both TT+VR and TT groups participants (pooled mean ΔFI, 0.024; 95% CI, 0.010-0.038; F=10.49; P=.002; η=0.115), without any group-by-time interaction (F=0.82; P=.367; η=0.010). However, a significant group-by-time interaction was found for pretraining and posttraining changes in FI-cognitive (F=5.74; P=.019; η=0.066), suggesting a greater improvement for TT+VR group participants than for TT group participants.

Conclusions: TT with or without virtual reality can reduce frailty levels in pwMS. While both TT and TT+VR had a positive effect on overall frailty, only TT+VR improved cognitive aspects of frailty and may represent an appropriate strategy for counteracting frailty in pwMS.

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Source
http://dx.doi.org/10.1016/j.apmr.2024.09.010DOI Listing

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