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Faculty and students perspectives towards game-based learning in health sciences higher education. | LitMetric

AI Article Synopsis

  • Game-Based Learning (GBL) is identified as a valuable tool in enhancing health sciences education, with insights from both faculty and students being essential for effective implementation.
  • The study involved interviews with 22 faculty and 20 students at a Saudi university, uncovering seven key themes related to GBL experiences, its benefits, challenges, and recommendations.
  • Findings indicate that GBL can significantly improve learning experiences, promoting skills development and engagement, while suggesting that institutions should support educators in integrating GBL into their teaching strategies.

Article Abstract

Background: Game-Based Learning (GBL) is an innovative pedagogical approach that utilizes digital applications to enhance health sciences higher education. Therefore, analyzing faculty and students' perspectives on GBL can help educational administrators, educators, and researchers tailor GBL to students' needs.

Purpose: This study aimed to explore faculty (teachers) and students' perspectives towards GBL in health sciences higher education. Further to identify barriers affecting the use of GBL as well as recommendations for its use from their perspectives.

Methods: A descriptive-qualitative approach was conducted at a Saudi university. A total of 42 semi-structured interviews were completed with a purposive sampling of 22 faculty members and 20 students until data saturation. The data were analyzed using a thematic content analysis approach.

Results: Faculty members and students reflected on their personal experiences using GBL, and the data presented seven themes and 30 categories emerged from the content analysis: common digital apps, purpose and uses, effect or benefits of GBL, personal experience with GBL, challenges and barriers affecting the use of digital games, and recommendations for educators on using GBL apps.

Conclusion: The experiences of both students and faculty demonstrated that GBL can enhance classroom learning and complement traditional teaching approaches in health sciences higher education. GBL's safe, immersive environment lets students practice many generic skills, boosting interest, motivation, and peer-mediated learning. Faculty and students shared their GBL experiences, responsibilities, and enthusiasm. Health sciences higher education institutions should consider ways to increase flexibility in providing resources and training to educators who want to build and use the GBL approach in their classroom.

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Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC11252856PMC
http://dx.doi.org/10.1016/j.heliyon.2024.e32898DOI Listing

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