This study seeks to examine the multifaceted influences of diverse motivational factors on the live streaming engagement of e-sports fans based on self-determination theory. While previous research has focused on the offline participation in e-sports events, the shift towards live streaming engagement has created a new and underexplored area: the motivations for live streaming viewing among e-sports fans. Consequently, this research develops an e-sports Live Streaming Viewing Motivation Scale for evaluating both intrinsic and extrinsic motivations underlying e-sports fans' live streaming engagement, and then utilises SPSS 26.0 and AMOS 26.0 to assess the reliability and validity of the scale. Subsequently, multiple linear regression analysis of 1052 questionnaires is employed to construct models and evaluate hypotheses. Findings indicate that : (1) Intrinsic motivation exhibits significant impact on the live viewing behaviour of e-sports fans. (2) However, the impact of extrinsic motivation is insignificant. (3) When both intrinsic and extrinsic motivations coexist, intrinsic motivation maintains a positive impact, whereas extrinsic motivation demonstrates a negative influence. (4) The motivational influence is multifaceted; notably, dimensions such as idol worship, leisure entertainment, and competitive stimulation positively affect live viewing motivation, while belonging identification, social engagement, and peripheral activities exert a negative impact. In conclusion, intrinsic motivation emerges as the primary driving force behind e-sports fans' live streaming viewing behaviour. Extrinsic motivation fails to independently influence live streaming engagement and even dampens enthusiasm when combined with intrinsic motivation. Theoretically, this study contributes to the existing literature on Self-determination theory and motivations behind e-sports live streaming viewing behaviour. It not only refines the motivation scale, but also elucidates the impact of various motivations on viewing behaviour. Practically, it provides insights for optimising e-sports products and services.
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http://dx.doi.org/10.1038/s41598-024-64712-2 | DOI Listing |
BMC Complement Med Ther
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Department of Health Medicine and Caring Sciences, Linkoping University, Linköping, Sweden.
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View Article and Find Full Text PDFFront Psychol
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Management School, Wuhan University of Science and Technology, Wuhan, China.
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View Article and Find Full Text PDFPLoS One
January 2025
Department of Management Science and Statistics, The University of Texas at San Antonio, San Antonio, Texas, United States of America.
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View Article and Find Full Text PDFBehav Sci (Basel)
December 2024
Seoul Business School, aSSIST University, Seoul 03767, Republic of Korea.
As an important tool for brand promotion and marketing, the status of virtual streamers is gradually improving, especially in the Chinese market with a huge Internet user base. Virtual streamer anthropomorphism has gradually become an important research content in the field of consumer behavior. However, the specific mechanism by which the multidimensional anthropomorphic characteristics of virtual streamers affect consumer trust and purchase intention requires further investigation.
View Article and Find Full Text PDFPLoS One
December 2024
Publicity Department, China Jiliang University, Hangzhou, People's Republic of China.
Live streaming e-commerce (LSE) has gained tremendous popularity as an innovative social commerce platform that integrates real-time interactions among customers, streamers, and operators to promote product sales. However, there is still much to be discovered about the factors that determine the success of LSE. The objective of this study is to examine the effects of diverse interactive elements, namely consumer-streamer, consumer-platform, and consumer-consumer interactions, on consumers' purchase intention from the perspectives of social presence and trust using the SOR theory.
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