AI Article Synopsis

  • Virtual Reality (VR) laboratories offer a novel way to enhance hands-on skills for undergraduates, effectively used for virtual experiments in science and clinical training.
  • A VR-based microbiology lab was developed using 3D modeling and Unity to simulate a real lab environment, incorporating feedback from students and faculty about the design.
  • Evaluation of the VR lab by first-year biomedical students showed positive experiences, with 70% feeling safe and engaged, while enjoying the ability to repeat experiments without pressure.

Article Abstract

Virtual Reality (VR) laboratories are a new pedagogical approach to support psychomotor skills development in undergraduate programmes to achieve practical competency. VR laboratories are successfully used to carry out virtual experiments in science courses and for clinical skills training in professional courses. This paper describes the development and evaluation of a VR-based microbiology laboratory on Head-Mounted Display (HMD) for undergraduate students. Student and faculty perceptions and expectations were collected to incorporate into the laboratory design. An interactive 3-dimensional VR laboratory with a 360° view was developed simulating our physical laboratory setup. The laboratory environment was created using Unity with the (created) necessary assets and 3D models. The virtual laboratory was designed to replicate the physical laboratory environment as suggested by the students and faculty. In this VR laboratory, six microbiology experiments on Gram staining, bacterial streaking, bacterial motility, catalase test, oxidase test and biochemical tests were placed on the virtual platform. First-year biomedical science students were recruited to evaluate the VR laboratory. Students' perception of the virtual laboratory was positive and encouraging. About 70% of the students expressed they felt safe using the VR laboratory and that it was engaging. They felt that the VR laboratory provided an immersive learning experience. They appreciated that they could repeat each experiment multiple times without worrying about mistakes or mishaps. They could personalise their learning by concentrating on the specific experiments. Our in-house VR-based microbiology laboratory was later extended to other health professions programmes teaching microbiology.

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Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC11150509PMC
http://dx.doi.org/10.1038/s41598-024-63601-yDOI Listing

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