Purpose: Prior research has begun establishing the efficacy of animation in brain-computer interfaces access to augmentative and alternative communication (BCI-AAC). However, the use of animation in P300-BCI-AAC for children is in the early stages and largely limited to single item highlighting of extended durations. In pursuit of practical application, the present study aims to evaluate children's event-related potential (ERP) characteristics and user experience during a task involving an animated P300-BCI-AAC system.
Materials And Methods: The system utilizes multi-item zoom animations to access a 28-pictorial symbols. Participants completed a fast (100 ms) and slow (200 ms) zoom animation highlighting conditions wherein four pictorial symbols were highlighted concurrently.
Results: The proposed display appears feasible, eliciting all targeted ERPs. However, ERP amplitudes may be reduced in comparison to single-item animation highlighting, possibly due to distraction. Ratings of mental effort were significantly higher for the 100 ms condition, though differences in the frontal P200/P300 ERP did not achieve significance. Most participants identified a preference for the 100 ms condition, though age may impact preference.
Conclusions: Overall, findings support the preliminary feasibility of a proposed 28-item interface that utilises group zoom animation highlighting of pictorial symbols. Further research is needed evaluating ERP characteristics and outcomes from online (real-time) use of animation-based P300-BCI-AAC for children with severe speech and physical impairments across multiple training sessions.
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http://dx.doi.org/10.1080/17483107.2024.2359479 | DOI Listing |
Integr Zool
January 2025
Animal Behaviour Group, Department of Environment and Genetics, La Trobe University, Melbourne, Victoria, Australia.
Animal signals are complex, comprising multiple components influenced by ecological factors and viewing perspectives that together impact their overall effectiveness. Our study explores how these factors affect the efficacy of multi-component signals in the Qinghai toad-headed agama, Phrynocephalus vlangalii. Using 3D animations, we simulated natural environments to evaluate how tail coiling and tail lashing-two primary tail displays-vary in effectiveness from both conspecific and predator perspectives under different ecological conditions.
View Article and Find Full Text PDFJ Clin Med
December 2024
Department of Public Health and Sport Sciences, Faculty of Health and Life Sciences, Medical School, University of Exeter, Exeter EX1 2LU, UK.
: To summarize the impact of various telerehabilitation interventions on motor function, balance, gait, activities of daily living (ADLs), and quality of life (QoL) among patients with stroke and to determine the existing telerehabilitation interventions for delivering physiotherapy sessions in clinical practice. : Six electronic databases were searched to identify relevant quantitative systematic reviews (SRs). Due to substantial heterogeneity, the data were analysed narratively.
View Article and Find Full Text PDFProc Biol Sci
December 2024
School of Computer Science, McGill University, Montreal, QC H3A 0G4, Canada.
Genomes encode elaborate networks of genes whose products must seamlessly interact to support living organisms. Humans' capacity to understand these biological systems is limited by their sheer size and complexity. In this article, we develop a proof of concept framework for training a machine learning (ML) algorithm to model bacterial genome composition.
View Article and Find Full Text PDFFront Hum Neurosci
November 2024
Professorship for Social Brain Sciences, ETH Zurich, Zurich, Switzerland.
Introduction: Artificial intelligence (AI) and robots are increasingly shaping the aesthetic preferences of art consumers, influencing how they perceive and engage with artistic works. This development raises various questions: do cues to the humanness of the origin of an artwork or artist influence our aesthetic preferences?.
Methods: Across two experiments, we investigated how the perception and appreciation of dance is influenced by cues to human animacy.
Sports Med Open
November 2024
Sports, Performance, and Nutrition (SPAN) Research Group, La Trobe University, Bundoora, VIC, Australia.
Background: Extended Reality (XR) technologies, such as Virtual Reality (VR) and 360°VR are growing rapidly in the scientific literature and sporting practice. These have been used for a range of skills, particularly perceptual-cognitive skills. However, to our knowledge, there is no systematic scoping review on this topic identifying the current state of play of the research area by characteristics such as study type, technology type, or sport investigated, and such a review would help guide the future direction of this area.
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