Introduction: Despite recent technological advances that have led to sophisticated bionic prostheses, attaining embodied solutions still remains a challenge. Recently, the investigation of prosthetic embodiment has become a topic of interest in the research community, which deals with enhancing the perception of artificial limbs as part of users' own body. Surface electromyography (sEMG) interfaces have emerged as a promising technology for enhancing upper-limb prosthetic control. However, little is known about the impact of these sEMG interfaces on users' experience regarding embodiment and their interaction with different functional levels.
Methods: To investigate this aspect, a comparison is conducted among sEMG configurations with different number of sensors (4 and 16 channels) and different time delay. We used a regression algorithm to simultaneously control hand closing/opening and forearm pronation/supination in an immersive virtual reality environment. The experimental evaluation includes 24 able-bodied subjects and one prosthesis user. We assess functionality with the Target Achievement Control test, and the sense of embodiment with a metric for the users perception of self-location, together with a standard survey.
Results: Among the four tested conditions, results proved a higher subjective embodiment when participants used sEMG interfaces employing an increased number of sensors. Regarding functionality, significant improvement over time is observed in the same conditions, independently of the time delay implemented.
Conclusions: Our work indicates that a sufficient number of sEMG sensors improves both, functional and subjective embodiment outcomes. This prompts discussion regarding the potential relationship between these two aspects present in bionic integration. Similar embodiment outcomes are observed in the prosthesis user, showing also differences due to the time delay, and demonstrating the influence of sEMG interfaces on the sense of agency.
Download full-text PDF |
Source |
---|---|
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC11020298 | PMC |
http://dx.doi.org/10.1186/s12984-024-01352-7 | DOI Listing |
Comput Biol Med
January 2025
Laboratory of Metrology and Information Processing, Physics Department, Faculty of Sciences, Ibn Zohr University, Agadir, Morocco.
Surface electromyography (sEMG), a non-invasive technique, offers the ability to identify insights into the activities of muscles in the form of electrical pulses. During the process of recording, the sEMG signals frequently become contaminated by a multitude of different artifacts, the origin of which may be attributed to numerous sources. These artifacts affect the reliability and accuracy of the pure sEMG activity, and subsequently reduce the quality of analysis and interpretation.
View Article and Find Full Text PDFSci Rep
December 2024
Department of Mechanical and Aerospace Engineering, University of California, Davis, CA, USA.
Children born with congenital upper limb absence exhibit consistent and distinguishable levels of biological control over their affected muscles, assessed through surface electromyography (sEMG). This represents a significant advancement in determining how these children might utilize sEMG-controlled dexterous prostheses. Despite this potential, the efficacy of employing conventional sEMG classification techniques for children born with upper limb absence is uncertain, as these techniques have been optimized for adults with acquired amputations.
View Article and Find Full Text PDFDisabil Rehabil
December 2024
Department of Clinical Neuroscience, Institute of Neuroscience and Physiology, Sahlgrenska Academy, University of Gothenburg, Gothenburg, Sweden.
Purpose: To explore the perceptions and experiences of people with stroke participating in a novel upper limb intervention, combining myoelectric pattern recognition (MPR), virtual reality (VR), and serious gaming.
Material And Methods: Six individuals with chronic stroke and moderate to severe upper limb impairment were interviewed after 18 training sessions delivered over 6 weeks (total average practice time of 21 h). The semi-structured interviews were transcribed and analyzed with qualitative content analysis.
This study addresses the challenges of Programming by Demonstration (PbD) in the context of collaborative robots, focusing on the need to provide additional degrees of programming without hindering the user's ability to demonstrate trajectories. PbD enables an intuitive programming of robots through demonstrations, allowing non-expert users to teach robot skills without coding. The two main PbD modalities, observational and kinesthetic, have limitations when it comes to programming the diverse functionalities offered by modern collaborative robots.
View Article and Find Full Text PDFJ Neuroeng Rehabil
October 2024
Innovation Institute for Integration of Medicine and Engineering, West China Hospital of Sichuan University, Chengdu, 610041, Sichuan, China.
Enter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!