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Gamification as a Tool for Promoting Physical Exercise and Healthy Eating Habits in Healthcare Worker Women: Effects on Cardiometabolic Health and Physical Fitness at Workplace. | LitMetric

AI Article Synopsis

  • The study evaluated the impact of gamified versus nongamified health promotion interventions on health outcomes for women healthcare workers in Brazil.
  • After 8 weeks, the gamified group showed significant improvements in various health metrics, including weight loss, reduced waist circumference, and better blood pressure control, unlike the nongamified group.
  • The findings suggest that incorporating gamification into health interventions could be a more effective strategy for enhancing health and fitness among healthcare worker women.

Article Abstract

Purpose: To evaluate the effectiveness of gamified versus nongamified health promotion interventions on cardiometabolic health and fitness parameters in healthcare worker women.

Design: Randomized parallel group trial.

Setting: A public outpatient health center in Brazil.

Subjects: Women employees (included: n = 29; lost to follow-up: n = 1; analyzed: n = 28).

Interventions: 8 weeks of gamified (n = 15) or nongamified (n = 13) interventions, consisting of health lectures, nutritional counseling, and supervised exercise training. The gamified group was divided into teams that received points based on completion of health goals/tasks.

Measures: Anthropometric, cardiometabolic and physical fitness parameters.

Analysis: Two-way ANOVA with repeated measures (group vs. time), and Bonferroni tests.

Results: Body mass (-1.5 ± 1.5 kg), waist circumference (-1.6 ± 3.0 cm), HbA1C (-.2 ± .3%), triglycerides (-21.5 ± 48.2 mg/dl), systolic (-11.1 ± 7.9 mmHg) and diastolic (-7.1 ± 5.8 mmHg) blood pressure, as well as sit and reach (3.9 ± 3.0 cm) and six-minute walking (56 ± 37 m) performance improved ( < .05) only after the gamified intervention. Sit-to-stand performance improved after both the gamified (-1.18 ± 1.24 s) and nongamified (-1.49 ± 1.87 s) interventions.

Conclusion: The gamified intervention was more effective than the nongamified intervention for improving cardiometabolic and physical fitness parameters, suggesting that gamification may be an effective tool for promoting health in healthcare worker women.

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Source
http://dx.doi.org/10.1177/08901171241234664DOI Listing

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