Our paper takes as its starting point the recent proposal, at the core of this special issue, to use the active inference framework (AIF) to computationally model what it is for a person to live a meaningful life. In broad brushstrokes, the AIF takes experiences of human flourishing to be the result of predictions and uncertainty estimations along many dimensions at multiple levels of neurobiological organization. Our aim in this paper is to explain how AIF models predict that uncertainty can sometimes, under the right conditions, be conducive to the experiences of flourishing. Our focus is on playfulness, because playful individuals have learned a high-level prior that in certain safe contexts, uncertainty and error should be tolerated and explored. They have expanded the phenotypic bound on the amount of surprise they are prepared to tolerate in their lives. The positive embracing of uncertainty has a number of positive knock-on effects for the kind of lives playful individuals are able to lead. First, a playful individual attends to the world in a way that is open and expansive, a mode of attending that is effortless and therefore conducive to being in the present. This openness to the present moment allows for deep engagement and participation in experience that can furnish a renewed appreciation for life. Second, playful individuals will actively seek out spaces at the edge of their own abilities and will therefore be more likely to grow and develop in their skills and relationships in ways that contribute to their living a good life. Finally, playful agents seek out situations in which they can monitor, observe, and learn from their own affective responses to uncertainty. Thus, uncertainty becomes something familiar to them that they not only learn to tolerate but also enjoy positively exploring, in ways that provide them opportunities to grow. For these three reasons, we will argue that playfulness and openness to experiences of uncertainty and the unknown may be important ingredients in human flourishing.
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http://dx.doi.org/10.1093/nc/niad024 | DOI Listing |
BMC Psychol
January 2025
Universidad Nacional de Trujillo, Trujillo, Perú.
Background: In recent years, the adoption of artificial intelligence (AI) has become increasingly relevant in various sectors, including higher education. This study investigates the psychosocial factors influencing AI adoption among Peruvian university students and uses an extended UTAUT2 model to examine various constructs that may impact AI acceptance and use.
Method: This study employed a quantitative approach with a survey-based design.
PLoS One
December 2024
Department of Information Systems, Institut Teknologi Sepuluh Nopember, Kampus ITS Sukolilo, Surabaya, Indonesia.
Aviation College is a higher education institution that shifted to e-Learning as the education platform during the COVID-19 Pandemic. This shift has posed challenges, especially in developing countries like the Philippines. This study aims to evaluate students' intentions toward using an e-learning platform at a collegiate aviation institution during the pandemic by employing an integrated extended Technology Acceptance Model (TAM) and Seddon's Information System (IS) Success Model.
View Article and Find Full Text PDFAnn Ist Super Sanita
December 2024
Dipartimento di Scienze Mediche, Chirurgiche e Tecnologie Avanzate "G.F. Ingrassia", Sezione di Igiene e Medicina Preventiva, Università di Catania, Catania, Italy.
Background: The use of playful tools to promote children's and adolescents' health in schools is growing. Educational games are proven tools for promoting virtuous behaviours. This systematic review explores the significance of serious games in promoting health education among young audiences, particularly about hand, oral and respiratory hygiene, immunisation, antimicrobial resistance (AMR) and sexually transmitted infections.
View Article and Find Full Text PDFAppetite
December 2024
Department of Food and Nutrition and Sport Science, University of Gothenburg, Box 300, 405 30, Göteborg, Sweden. Electronic address:
Children's vegetable and fruit (V&F) consumption is generally lower than dietary recommendations. Thus, this study explored 15 Swedish children's thoughts, experiences and approaches to V&F consumption. Individual interviews were conducted with 10- to 12-year-old children (eight girls and seven boys) of diverse cultural backgrounds.
View Article and Find Full Text PDFFront Public Health
December 2024
School of Media, Zhengzhou University of Economics and Business, Zhengzhou, China.
Driven by modern technological innovations (virtual reality, augmented reality, mixed reality and interactive 3D, etc.), digital museums open up new modes of user visitation through virtual exhibition halls and interactive technologies, thus bridging the gap between the museums and their users for in-depth communication. This study explores the determinants of users' continuance intention to use digital museums based on Bagozzi's self-regulation framework.
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