Severity: Warning
Message: file_get_contents(https://...@pubfacts.com&api_key=b8daa3ad693db53b1410957c26c9a51b4908&a=1): Failed to open stream: HTTP request failed! HTTP/1.1 429 Too Many Requests
Filename: helpers/my_audit_helper.php
Line Number: 176
Backtrace:
File: /var/www/html/application/helpers/my_audit_helper.php
Line: 176
Function: file_get_contents
File: /var/www/html/application/helpers/my_audit_helper.php
Line: 250
Function: simplexml_load_file_from_url
File: /var/www/html/application/helpers/my_audit_helper.php
Line: 1034
Function: getPubMedXML
File: /var/www/html/application/helpers/my_audit_helper.php
Line: 3152
Function: GetPubMedArticleOutput_2016
File: /var/www/html/application/controllers/Detail.php
Line: 575
Function: pubMedSearch_Global
File: /var/www/html/application/controllers/Detail.php
Line: 489
Function: pubMedGetRelatedKeyword
File: /var/www/html/index.php
Line: 316
Function: require_once
Building misinformation resilience at scale continues to pose a challenge. Gamified "inoculation" interventions have shown promise in improving people's ability to recognize manipulation techniques commonly used in misinformation, but so far few interventions exist that tackle multimodal misinformation (e.g., videos, images). We developed a game called Cat Park, in which players learn about five manipulation techniques (trolling, emotional manipulation, amplification, polarization, and conspiracism), and how misinformation can spread through images. To test the game's efficacy, we conducted a conceptual replication (N = 380) of Roozenbeek and van der Linden's 2020 study about Harmony Square, with the same study design, item set, and hypotheses. Like the original study, we find that people who play Cat Park find misinformation significantly less reliable post-gameplay (d = 0.95, p < 0.001) compared to a control group, and are significantly less willing to share misinformation with people in their network (d = 0.54, p < 0.001). These effects are robust across different covariates. However, unlike the original study, Cat Park players do not become significantly more confident in their ability to identify misinformation (p = 0.204, d = - 0.13). We did not find that the game increases people's self-reported motivation and confidence to counter misinformation online.
Download full-text PDF |
Source |
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http://www.ncbi.nlm.nih.gov/pmc/articles/PMC10600226 | PMC |
http://dx.doi.org/10.1038/s41598-023-43885-2 | DOI Listing |
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