According to Fitts' Law, the time to reach a target (movement time, MT) increases with distance. A violation of Fitts' Law occurs when target positions are outlined before and during movement, as MTs are not different when reaching to the farthest and penultimate targets. One hypothesis posits that performers cognitively process the edges of a target array before the center, allowing for corrective movements to be completed more quickly when moving to edge targets compared to middle targets. The objective of this study was to test this hypothesis by displaying a target range rather than outlines of individual targets in an effort to identify the effects of array edges. Using a touch-screen laptop, participants (N = 24) were asked to reach to one of three targets which would appear within a presented range. Separately, targets were also presented without a range to determine if the display protocol could evoke Fitts' Law. Movements were assessed with the touch screen and optical position measurement. A main effect was found for relative position within a range (touch: F = 15.4, p < 0.001, η = 0.412; position: F = 15.6, p < 0.001, η = 0.439). As hypothesised, MT to the farthest target in a range was not significantly different than MT to the middle target (touch: p = 0.638, position: p = 0.449). No violation was found when a target range was not presented (touch: p = 0.003, position: p = 0.001). Thus, a target range reproduces the Fitts' Law violation previously documented with individually outlined targets, which supports and extends the discussed hypothesis.
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http://dx.doi.org/10.1007/s00221-023-06687-6 | DOI Listing |
J Mot Behav
December 2024
Department of Psychology, Nanjing University, Nanjing, Jiangsu Province, China.
According to Fitts' law, an individual's speed-accuracy tradeoff is only related to the object's properties. According to previous research, the movement time to hit the current target can be affected by the target of different size on the previous trial where the Fitts' law task is affected by trial history. However, in a dyadic context, the question is whether there is still a trial-to-trial transfer across individuals.
View Article and Find Full Text PDFFront Hum Neurosci
October 2024
Department of Physical Therapy, Faculty of Health Sciences, Hokkaido University of Science, Sapporo, Hokkaido, Japan.
Although previous studies have suggested that motor adaptation through motor imagery training of similar tasks can improve retention and generalization of motor learning, the benefits of mental and physical training remain unclear for different task difficulties. Two experiments were conducted in this study. The first experiment aimed to determine whether there were differences in movement time (MT) when drawing circles based on three conditions in accordance with Fitts' law.
View Article and Find Full Text PDFErgonomics
October 2024
Department of Information Technology, Kannur University, Kannur, Kerala, India.
Touchless interfaces have gained considerable importance in the modern era, particularly due to their user-friendly and hygienic nature of interaction. This article presents the designing of two touchless cursor control systems based on hand gestures and head movements utilising the MediaPipe framework to extract the key landmarks of the hand and face utilising a laptop camera. The index finger's landmark points are tracked and converted to corresponding screen coordinates for cursor control.
View Article and Find Full Text PDFJ Mot Behav
September 2024
Baycrest Health Sciences, Rotman Research Institute, Toronto, Ontario, Canada.
The functional equivalence model suggests a common internal representation initiates both imagery and execution. This suggestion is supported by the mental chronometry effect, where there is a positive relation between task difficulty (as defined by the Index of Difficulty; ID) and imagined movement time. The present study extends this logic by examining whether imagery captures the spatial trajectory.
View Article and Find Full Text PDFErgonomics
September 2024
College of Information Management, Nanjing Agricultural University, Nanjing, China.
Human-virtual object interaction is common in both entertainment and work settings. This study investigated the movement time (MT) and subjective rating of difficulty (SRD) for moving a virtual cuboid in a 3D space. The participants wore an augmented reality (AR) headset, picked up a virtual cuboid, and placed it on an assigned target.
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