Prevalence of problematic Internet use and problematic gaming in Spanish adolescents.

Psychiatry Res

Institute of Psychology, University of Lausanne, Lausanne, Switzerland; Centre for Excessive Gambling, Addiction Medicine, Lausanne University Hospitals (CHUV), Lausanne, Switzerland. Electronic address:

Published: August 2023

AI Article Synopsis

  • This study assessed the prevalence of problematic Internet use (33%) and problematic gaming (3.1%) among a large sample of 41,507 Spanish adolescents, using valid measurement scales.
  • It identified factors influencing risky behaviors, noting that females with higher parental education and increased online time were at risk for Internet problems, while males from unstable living environments were more likely to exhibit problematic gaming.
  • The study suggests that the ICD-11 framework offers more accurate prevalence rates compared to the DSM-5, which may overstate the pathologization of these behaviors.

Article Abstract

Epidemiological studies on problematic Internet use and problematic gaming conducted so far have mainly been carried out with unrepresentative and self-selected convenience samples, resulting in unreliable prevalence rates. This study estimates the prevalence of problematic Internet use and problematic gaming in a large sample of Spanish adolescents (N = 41,507) and identifies risk and protective factors for these risky behaviours. Data were collected online using the Adolescent Problem Internet Use Scale and the Adolescent Gaming Addiction Scale. Using a cut-off approach with measurement instruments inspired by the DSM-5 framework, we found a prevalence of 33% for problematic Internet use and 3.1% for problematic gaming. With a more conservative approach inspired by the ICD-11 framework, prevalence rates decreased to 2.98% for problematic Internet use and 1.8% for problematic gaming. Female gender, higher parents' education, elevated Internet connection time, reporting being online after midnight and using the mobile phone in class predicted problematic Internet use; whereas male gender, "living situation" where families do not have a traditional structure or stable environment, elevated Internet connection time and reporting using the mobile phone in class predicted problematic gaming. A cut-off approach involving scales that recycle substance use criteria (as in the DSM-5) over-pathologize Internet use and gaming behaviours. In contrast, the ICD-11 approach seems to provide more realistic and reliable prevalence rates.

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Source
http://dx.doi.org/10.1016/j.psychres.2023.115317DOI Listing

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