AR- and VR-based training is increasingly being used in the industry to train workers safely and effectively for new tasks. In this study, we investigated and compared the effects of AR-, VR- and video-based training on short- and long-term objective performance measures and subjective evaluations in a manual assembly task. Our results showed that there was no difference between AR-, VR- and video-based training concerning the objective performance measures task completion time and error count. However, in the subjective evaluations VR-based training showed a significantly higher perceived task load and a lower usability rating than the AR- and video-based training regimes. An exploratory analysis additionally revealed partially better results for AR than for VR after adjusting the data for the age of the participants. Future research should further investigate the advantage of AR- and video-based methods over VR when the age and technology experience of participants are taken into account.
Download full-text PDF |
Source |
---|---|
http://dx.doi.org/10.1016/j.apergo.2023.104021 | DOI Listing |
Enter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!