RADHunters: gamification in radiology perceptual education.

J Med Imaging (Bellingham)

University of Utah Health, Department of Radiology, Salt Lake City, Utah, United States.

Published: February 2023

AI Article Synopsis

  • The study explores the use of gamification in radiology education, specifically through a game called RADHunters designed to enhance skills in identifying pulmonary nodules on chest radiographs.
  • Participants were divided into control and experimental groups, with the experimental group receiving gamified training, and their performance in nodule detection was evaluated.
  • While both groups showed improvement in identifying and localizing nodules, there was no significant difference in performance between them, and confidence levels remained unchanged, suggesting gamification could complement traditional training approaches.

Article Abstract

Purpose: Gamification is used in several fields as an adjunct to standard educational methods but has found limited application in radiology to date. Gamification may be useful for teaching radiology skills typically acquired through experience, such as perceptual skills. The goal of our study is to use a gamified radiology workstation to teach skills related to identification of pulmonary nodules and evaluate for changes in trainee performance.

Approach: We constructed a game called RADHunters to teach perceptual skills related to identification of pulmonary nodules on chest radiographs. Control and experimental groups were tasked with identifying nodules on chest radiographs on two sets of cases. The experimental group received gamified training for nodule identification using RADHunters between case sets, while the control group did not. Performance at nodule identification, localization, and confidence were compared. A poststudy survey was administered to assess for participants' thoughts about the gamified nodule detection training.

Results: Survey responses were very positive with -values for all survey responses , indicating subjects felt this training was beneficial. Experimental and control groups had a statistically significant improvement in their ability to identify and localize nodules with -values . There was no significant difference between control and experimental groups. Neither group showed a statistically significant increase in their confidence in nodule localization.

Conclusions: Perceptual training using gamification may be a useful adjunct to conventional methods of radiology education.

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Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC10042041PMC
http://dx.doi.org/10.1117/1.JMI.10.S1.S11905DOI Listing

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