Recent advances in mobile technology have shown that augmented unisensory feedback can be leveraged to improve gait using wearable systems, but less is known about the possible benefits and usability of multisensory (i.e., multimodal) feedback. This paper introduces the preliminary results of an innovative research project aiming to develop an mHealth system including Android smart glasses, and providing multisensory cues for gait rehabilitation of people affected by Parkinson's disease in and out of the medical context. In particular, the paper describes a preliminary pilot focusing on the design of visual, auditory, and haptic cues, and testing the design methodologies to be used in further developments of the project. Considered research questions were: Which kinds of images, sounds, and vibrations mostly influence gait speed, stride length, and cadence? Which are the ones stressing the user the least? Which ones induce the most immediate reaction? Thus, in this starting part of the research project, different typologies of sensory cues were designed, tested, and evaluated considering quantitative and qualitative parameters to properly answer the research questions.
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http://dx.doi.org/10.3390/s23020874 | DOI Listing |
Appetite
January 2025
School of Psychology, Macquarie University, Sydney, NSW, 2109, Australia.
Certain interoceptive hunger cues are caused by gut physiology. These interoceptive cues may have psychological consequences, namely an ability to enhance the desire to eat, which are independent of their physiological cause. Testing this idea is difficult because the physiological processes are normally linked to any consequence.
View Article and Find Full Text PDFInt J Mol Sci
December 2024
Department of Life Sciences and Systems Biology, University of Turin, Via Accademia Albertina 13, 10123 Turin, Italy.
Over the last three decades, adult neurogenesis in mammals has been a central focus of neurobiological research, providing insights into brain plasticity and function. However, interest in this field has recently waned due to challenges in translating findings into regenerative applications and the ongoing debate about the persistence of this phenomenon in the adult human brain. Despite these hurdles, significant progress has been made in understanding how adult neurogenesis plays a critical role in the adaptation of brain circuits to environmental stimuli regulating key brain functions.
View Article and Find Full Text PDFPLoS One
January 2025
Department of Psychology, Tokyo Woman's Christian University, Tokyo, Japan.
We perceive and understand others' emotional states from multisensory information such as facial expressions and vocal cues. However, such cues are not always available or clear. Can partial loss of visual cues affect multisensory emotion perception? In addition, the COVID-19 pandemic has led to the widespread use of face masks, which can reduce some facial cues used in emotion perception.
View Article and Find Full Text PDFExp Brain Res
December 2024
Athinoula A. Martinos Center for Biomedical Imaging, Department of Radiology, Massachusetts General Hospital, CNY 149, 13th St, Charlestown, MA, 02129, USA.
Working memory (WM) reflects the transient maintenance of information in the absence of external input, which can be attained via multiple senses separately or simultaneously. Pertaining to WM, the prevailing literature suggests the dominance of vision over other sensory systems. However, this imbalance may be stemming from challenges in finding comparable stimuli across modalities.
View Article and Find Full Text PDFSensors (Basel)
November 2024
Department of Computer Science and Engineering, Université du Québec en Outaouais, Gatineau, QC J8X 3X7, Canada.
The material of an object is an inherent property that can be perceived through various sensory modalities, yet the integration of multisensory information substantially improves the accuracy of these perceptions. For example, differentiating between a ceramic and a plastic cup with similar visual properties may be difficult when relying solely on visual cues. However, the integration of touch and audio feedback when interacting with these objects can significantly clarify these distinctions.
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