Introduction: This study examines the emotional support offered by the non-player characters (NPCs) in an interactive learning environment, as well as the effects of the perceived playfulness of the interactive system on German language learning.
Method: We developed a role-playing library system to serve this purpose. 2,377 Chinese Internet users were surveyed using online questionnaire.
Results: A theoretical model of emotion- driven learning (ELM) was proposed based on the analysis results of valid recovered data. Additionally, NPCs were found to be effective in improving learning outcomes through emotional support.
Discussion: An interactive education system may be able to enhance the perceived playfulness of learning in order to enhance the learning experience.
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http://www.ncbi.nlm.nih.gov/pmc/articles/PMC9833007 | PMC |
http://dx.doi.org/10.3389/fpsyg.2022.1073985 | DOI Listing |
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