AI Article Synopsis

  • - Vaccination efforts for COVID-19 have been hindered by a significant portion of the US population remaining unvaccinated, prompting hospitals to seek alternative vaccination opportunities, especially for admitted patients.
  • - The "Vax the Max" program was implemented at a hospital to gamify the COVID-19 vaccination process for internal medicine residents, resulting in an increase in vaccination rates from 5.3 to 8.8 doses administered in a 4-week period.
  • - A survey revealed that 76.8% of participating residents felt more engaged in vaccination tasks due to the gamification approach, suggesting that similar strategies could be beneficial for improving other clinical tasks in the future.

Article Abstract

The development of vaccines for SARS-CoV-2 has offered game-changing protection from severe disease and death from COVID-19. Despite efforts to vaccinate individuals in the ambulatory setting, a sizable minority of the US population remains unvaccinated for COVID-19. For unvaccinated patients, hospitalization for non-COVID-19 illness offers another opportunity for vaccination. In the summer of 2021, the authors noted that COVID-19 vaccination rate for medicine inpatients at their hospital had fallen to 5.3 vaccine doses administered per 4-week block. In response, they created Vax the Max, a gamification program of COVID-19 vaccination tasks where internal medicine resident teams were awarded points for completing these tasks. Residents were anonymously surveyed after participation. The hospital demonstrated higher rates of administering the initial COVID-19 vaccine dose and completing the vaccine series in the inpatient setting per 4-week plan-do-study-act cycle after implementation of Vax the Max (5.3 versus 8.8 doses per plan-do-study-act cycle). Among residents, 76.8% reported that Vax the Max spurred their COVID-19 task engagement, and 66% reported that a similar gamification model could be utilized for a different clinical task in the future. An increase was observed in the COVID-19 vaccination rate for medicine inpatients after launching the Vax the Max competition. This occurred in the setting of resident turnover every 4 weeks, which normally makes practice sustainment more challenging. Despite this, a high degree of engagement was produced by itinerant residents. There is potential to explore similar gamification approaches involving resident physicians in areas of quality improvement and patient safety.

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Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC9797123PMC
http://dx.doi.org/10.1097/JMQ.0000000000000094DOI Listing

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