Traumatic experiences can change brain structures and compromise emotional, cognitive, and bodily functions, thereby debilitating patients. Yet, trauma is not well understood by physicians and few educational resources are available, despite its prevalence. The goal of this design research project is to develop and evaluate 2D animations in a case-based eLearning module. Complexities of post-traumatic stress disorder, including physical, emotional, and sexual abuse, are difficult to teach, talk about, and visually portray. Results of this study elucidate effective design dimensions of graphic narratives, keywords, and animations.
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http://dx.doi.org/10.5210/jbc.v41i2.7005 | DOI Listing |
Nurse Educ Today
December 2024
School of Nursing, Psychotherapy and Community Health, Dublin City University, Glasnevin, Dublin 9, Ireland. Electronic address:
Background: Advanced breast cancer affects approximately 30 % of people diagnosed with breast cancer, leading to distressing symptoms and unmet needs. Despite the consensus on the need for specialist care, access remains inconsistent due to disparities in specialist cancer nurse education.
Objectives: The aim of this study was to evaluate the acceptability, usability, learning experience and perceived impact of the advanced breast cancer for nurses (ABC4Nurses) eLearning programme on learners' clinical practice.
Indian J Pediatr
December 2024
Department of Pediatrics, WHO Collaborating Center for Newborn Care and Research, All India Institute of Medical Sciences, New Delhi, 110 029, India.
Objectives: Comprehensive packages for training healthcare professionals who care for premature newborns are scarce. AIIMS WHO CC, New Delhi, partnered with India Association of Neonatal Nurses (IANN) and National Neonatology Forum (NNF) and 35 national leaders in the field of newborn care to develop a multimodal educational package for preterm infants.
Methods: Findings from evaluation of four representative special newborn care units in the state of Madhya Pradesh informed the content of the package.
Int J Older People Nurs
January 2025
Department of Mathematical and Statistical Sciences, University of Alberta, Edmonton, Alberta, Canada.
Purpose: To determine if an online learning module on older people's care improved nursing students' self-assessed knowledge, and perceptions of older people, we developed a brief Feedback Survey. The aim of this study was to examine the internal consistency (a type of reliability) and construct validity of the feedback survey.
Design And Methods: Secondary analysis of data from the Awakening Canadian's to Ageism and McCalla e-learning intervention studies for postsecondary nursing students.
Nurs Educ Perspect
December 2024
About the Authors Suzan Kardong-Edgren, PhD, RN, ANEF, FSSH, FAAN, is associate professor, MGH Institute of Health Professions, Boston, Massachusetts. Donna Nikitas, PhD, RN, NEA-BC, CNE, FNAP, FAAN, is dean, Rutgers University School of Nursing-Camden, Camden, New Jersey. Elizabeth Gavin, MSN, RN, is simulation specialist, Barnes Jewish Hospital, St. Louis, Missouri. Heiddy DiGregorio, PhD, APRN, PCNS-BC, CHSE, CNE, is director, Simulation and Interprofessional Education, University of Delaware Health Sciences, Newark, Delaware. Dama O'Keefe, DNP, APRN, FNP, is dean, Anderson University in Anderson Indiana. Angela G. Opsahl, DNP, RN, CPHQ, is with Indiana University School of Nursing-Bloomington, Bloomington, Indiana. Patricia A. Sharpnack, DNP, RN, CNE, NEA-BC, ANEF, FAAN, is dean and Strawbridge Professor, Breen School of Nursing and Health Professions, Ursuline College, Pepper Pike, Ohio. For more information, contact Dr. Opsahl at
Aim: This article describes the implementation, baseline cardiopulmonary resuscitation (CPR) skills, and competence and confidence in skills of participants in 12 nursing programs piloting the Resuscitation Quality Improvement (RQI) program. Of 1,847 participants, 175 had not previously completed a CPR course.
Method: Schools could choose the sequence for completing baselines skills and required e-learning modules.
PLoS One
December 2024
School of Nursing and Midwifery, Queen's University Belfast, Belfast, United Kingdom.
Background: Virtual reality (VR) gaming is a promising technology that can be applied in stroke rehabilitation to increase survivors' social engagement, though its optimal usage and effects on stroke recovery are not fully understood. This qualitative study aimed to investigate stroke survivors' and caregivers' perspectives of VR-based gaming rehabilitation modules for supporting post-stroke recovery and social participation.
Methods: Twenty-eight participants (18 stroke survivors and 10 caregivers) were recruited through purposive sampling from acute hospitals in Hong Kong.
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