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User Experience during an Immersive Virtual Reality-Based Cognitive Task: A Comparison between Estonian and Italian Older Adults with MCI. | LitMetric

AI Article Synopsis

  • Mild cognitive impairment (MCI) increases the risk of dementia in older adults, and virtual reality (VR) may be useful for early assessment and cognitive training.
  • A study was conducted with fifteen older adults with MCI in Estonia to evaluate their experience using a VR supermarket application, comparing results to a previous study in Italy.
  • While participants reported low side effects and some enjoyment, their intention to continue using VR decreased, indicating that cultural differences may affect technology acceptance and user experience.

Article Abstract

Mild cognitive impairment (MCI) is an early stage of cognitive abilities loss and puts older adults at higher risk of developing dementia. Virtual reality (VR) could represent a tool for the early assessment of this pathological condition and for administering cognitive training. This work presents a study evaluating the acceptance and the user experience of an immersive VR application representing a supermarket. As the same application had already been assessed in Italy, we aimed to perform the same study in Estonia in order to compare the outcomes in the two populations. Fifteen older adults with MCI were enrolled in one Rehabilitation Center of Estonia and tried the supermarket once. Afterwards, they were administered questionnaires aimed at evaluating their technology acceptance, sense of presence, and cybersickness. Estonian participants reported low side effects and discrete enjoyment, and a sense of presence. Nonetheless, their intention to use the technology decreased after the experience. The comparison between Italian and Estonian older adults showed that cybersickness was comparable, but technology acceptance and sense of presence were significantly lower in the Estonian group. Thus, we argue that: (i) cultural and social backgrounds influence technology acceptance; (ii) technology acceptance was rather mediated by the absence of positive feelings rather than cybersickness.

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Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC9657959PMC
http://dx.doi.org/10.3390/s22218249DOI Listing

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