Humans and other animals have a remarkable capacity to translate their position from one spatial frame of reference to another. The ability to seamlessly move between top-down and first-person views is important for navigation, memory formation, and other cognitive tasks. Evidence suggests that the medial temporal lobe and other cortical regions contribute to this function. To understand how a neural system might carry out these computations, we used variational autoencoders (VAEs) to reconstruct the first-person view from the top-down view of a robot simulation, and vice versa. Many latent variables in the VAEs had similar responses to those seen in neuron recordings, including location-specific activity, head direction tuning, and encoding of distance to local objects. Place-specific responses were prominent when reconstructing a first-person view from a top-down view, but head direction-specific responses were prominent when reconstructing a top-down view from a first-person view. In both cases, the model could recover from perturbations without retraining, but rather through remapping. These results could advance our understanding of how brain regions support viewpoint linkages and transformations.
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http://dx.doi.org/10.1073/pnas.2202024119 | DOI Listing |
Front Psychol
December 2024
Faculty of Systems Information Science, Future University Hakodate, Hakodate, Japan.
Introduction: Effective decision-making in ball games requires the ability to convert positional information from a first-person perspective into a bird's-eye view. To address this need, we developed a virtual reality (VR)-based training system designed to enhance spatial cognition.
Methods: Using a head-mounted virtual reality display, participants engaged in tasks where they tracked multiple moving objects in a virtual space and reproduced their positions from a bird's-eye perspective.
Brain Behav
December 2024
School of Educational Science, Chongqing Normal University, Chongqing, China.
Purpose: The generation of consciousness poses a complex scientific challenge. Neuroscience and biological sciences have extensively studied this phenomenon, yielding numerous theories and hypotheses. However, to date, no reliable evidence has emerged to exclude any hypothesis conclusively, nor has any theory garnered unanimous agreement.
View Article and Find Full Text PDFConscious Cogn
January 2025
Curtin enAble Institute, School of Population Health, Curtin University, Bentley, Western Australia, Australia. Electronic address:
Research on consciousness typically presents stimuli and records the responses that follow, to infer the intervening processes. Yet, VR allows ecological validity by giving the user freedom to continuously control their sensory input across three spatial dimensions via head and eye movement. We designed a virtual world in which the angle of view relates to the information complexity of the sensory input.
View Article and Find Full Text PDFInt J Occup Med Environ Health
December 2024
Calisia University, Kalisz, Poland (Faculty of Health Sciences).
The global virtual reality (VR) market is growing surprisingly fast. As VR applications continue to expand into various areas of life, attention is being paid to issues related to user well-being. The danger lurking for users is the occurrence of simulator sickness and artificial reality sickness, collectively referred to as sensory conflict.
View Article and Find Full Text PDFSci Rep
November 2024
Department of Psychology, University of California Los Angeles, Los Angeles, CA, USA.
Action video game (AVG) playing has been found to transfer to a variety of laboratory tasks in visual cognition. More recently, it has even been found to transfer to low-level visual "psychophysics tasks. This is unexpected since such low-level tasks have traditionally been found to be largely "immune" to transfer from another task, or even from the same task but a different stimulus attribute, e.
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