The game of chess offers a conducive setting to explore basic cognitive processes, including decision-making. The game exercises analytical cause-and-effect thinking skills regardless of the level of play. Moreover, chess portals provide information on the chess games played and serve as a vast database. The numbers of games played thus have the potential to be analyzed comprehensively, including for purposes other than analyzing chess matches only. The primary objective of this study is to develop a methodology for using information obtained from chess games for geospatial social analysis. The assumption is that the methodology will allow for general geographical variation in personality inference in the future, relying on big data from chess databases. Future large-scale studies of the geographical differentiation of personality traits using the developed methodology may be applicable in a number of ways. The results can be used wherever cross-sectional social analyses are needed in the context of personality traits (decision-making) to better understand their geographical background. In turn, the geographical distribution of these traits is accompanied by a range of important social, educational, health, political and economic implications.
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http://dx.doi.org/10.3390/ijerph191912353 | DOI Listing |
JMIR Serious Games
January 2025
Spain Biomedical Research Networking Center for Mental Health Network, Madrid, Spain.
Background: Difficulties in emotional regulation are often observed in children and adolescents with attention-deficit/hyperactivity disorder (ADHD). Innovative complementary treatments, such as video games and virtual reality, have become increasingly appealing to patients. The Secret Trail of Moon (MOON) is a serious video game developed by a multidisciplinary team featuring cognitive training exercises.
View Article and Find Full Text PDFBehav Sci (Basel)
November 2024
Instituto Universitario de Investigación e Innovación en el Deporte, Universidad de Extremadura, 10003 Cáceres, Spain.
(1) Background: Previous studies showed that neurofeedback and biofeedback could improve stress levels, enhance self-control over physiological factors, improve behavioral efficiency, and increase reaction speed to stimuli. Specifically, the sensorimotor rhythm stimulation (12-15 Hz) can enhance cognitive functions such as selective attention and working memory. However, there is no study that analyzes the effect of these interventions in chess players.
View Article and Find Full Text PDFR Soc Open Sci
November 2024
Department of Physics and Astronomy, University of Notre Dame, Notre Dame, IN, USA.
Ageing, as defined in terms of the slope of the probability of death versus time (hazard curve), is a generic phenomenon observed in nearly all complex systems. Theoretical models of ageing predict hazard curves that monotonically increase in time, in discrepancy with the peculiar ups and downs observed empirically. Here we introduce the concept of co-ageing, where the demographic trajectories of multiple cohorts couple together, and show that co-ageing dynamics can account for the anomalous hazard curves exhibited by some species.
View Article and Find Full Text PDFData Brief
December 2024
Faculty of Computing, Universiti Teknologi Malaysia, 81310 Skudai, Johor Bahru, Malaysia.
The dataset presents raw data on the egocentric (first-person view) and exocentric (third-person view) perspectives, including 47166 frame images. Egocentric and exocentric frame images are recorded from original iPhone videos simultaneously. The egocentric view captures the details of proximity hand gestures and attentiveness of the iPhone wearer, while the exocentric view captures the hand gestures in the top-down view of all participants.
View Article and Find Full Text PDFPLoS One
November 2024
Department of Political Economy, King's College London, London, United Kingdom.
Recently, Artificial Intelligence (AI) technology use has been rising in sports to reach decisions of various complexity. At a relatively low complexity level, for example, major tennis tournaments replaced human line judges with Hawk-Eye Live technology to reduce staff during the COVID-19 pandemic. AI is now ready to move beyond such mundane tasks, however.
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