With the rapid development of the national economy and the improvement of people's living standards, physical fitness and health have attracted people's attention and become an important topic in people's daily life. Virtual reality technology is a new technology that uses computer to build virtual environment, belonging to simulation technology, which is an extremely important direction in this field. This paper aims to study the importance of the national fitness sports relying on virtual reality technology in the development of sports economy. The related concepts of virtual reality technology and the related meanings of national fitness are introduced. The characteristics of the office population are analyzed to understand the daily behavior habits, health status, and common diseases of the target population. Meanwhile, the traditional home fitness equipment and virtual home fitness equipment are collected and compared. The problems of the existing home fitness equipment are understood so as to discover the direction of subsequent design. Then, through interviews, questionnaires, and on-the-spot research, the target users and the product usage environment are investigated in depth. The pain points and needs of users are found and the needs of office workers for fitness products are summarized. The experimental results showed that in the national fitness sports relying on virtual reality technology, 80% of the respondents believed that the integration of somatosensory technology into fitness equipment has a positive effect on improving fitness.
Download full-text PDF |
Source |
---|---|
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC9436536 | PMC |
http://dx.doi.org/10.1155/2022/4128981 | DOI Listing |
Int Dent J
January 2025
Department of Stomatology, Beijing Tongren Hospital, Capital Medical University, Beijing, China. Electronic address:
Introduction And Aim: The assessment of gingival inflammation surface features mainly depends on subjective judgment and lacks quantifiable and reproducible indicators. Therefore, it is a need to acquire objective identification information for accurate monitoring and diagnosis of gingival inflammation. This study aims to develop an automated method combining intraoral scanning (IOS) and deep learning algorithms to identify the surface features of gingival inflammation and evaluate its accuracy and correlation with clinical indicators.
View Article and Find Full Text PDFSemin Oncol Nurs
January 2025
College of Engineering, Koc University, Istanbul, Türkiye.
J Med Internet Res
January 2025
I3A, LoUISE Research Group, University of Castilla-La Mancha, Albacete, Spain.
Background: Laparoscopic surgery training is a demanding process requiring technical and nontechnical skills. Surgical training has evolved from traditional approaches to the use of immersive digital technologies such as virtual, augmented, and mixed reality. These technologies are now integral to laparoscopic surgery training.
View Article and Find Full Text PDFCancer Nurs
January 2025
Author Affiliations: Departments of Pediatric Nursing (Drs Gürcan, Karataş, and Atay Turan) and Internal Disease Nursing (Dr Özer), Faculty of Nursing, Akdeniz University, Antalya, Türkiye.
Background: Relieving procedural pain in pediatric oncology is an important facilitator of the cancer treatment process.
Objective: To synthesize the effect of nonpharmacological interventions on reducing the procedural pain of pediatric oncology patients in randomized controlled trials.
Methods: A meta-analysis and systematic review for randomized controlled trials.
Int J Dev Neurosci
February 2025
Department of Computer Science and Engineering, Vels Institute of Science & Technology & Advanced Studies, Chennai, Tamilnadu, India.
Nowadays, virtual reality (VR) has emerged as a successful new therapeutic strategy in a variety of sectors of the health profession, including rehabilitation, the promotion of inpatients' emotional wellness, diagnostics, surgeon training and mental health therapy. This study develops a new model VRAPMG for children with ASD with the following steps that consider 3D gaming. In this work, the face image is considered to evaluate the attention of the children.
View Article and Find Full Text PDFEnter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!