This article explores the reach of queer relationality beyond materiality and toward virtual realities. By expounding upon how desire, relationality, and race can be understood within technocultures, particularly within immersive interactive and virtual reality gaming, I situate the potentiality of queer worldmaking outside of the confines of social pressures and expectations in the material world. Through an analysis of 's episode, "Striking Vipers," I propose three concepts for analyzing queer relationality within technocultures, , and . The article concludes with possibilities for queer relationality and queer worldmaking that extend beyond the realm of white heteropatriarchal socialities.
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http://dx.doi.org/10.1080/00918369.2022.2103876 | DOI Listing |
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