The present study aimed to verify whether a program of initiation to the aquatic environment composed of motor games (motor stories, learning environments and motor circuits) is more effective in the acquisition of aquatic skills in early childhood education than a traditional program. For this purpose, the Escala de Competencia Motriz Acuática for 4-5 year-old children was used before and after both programs. This scale has two factors, one named Familiarization, linked to more elementary aquatic abilities, and the Immersion factor, which integrates more advanced aquatic abilities. The two programs were used as independent variables, and there was a sample of 17 children over six weeks. The results show that both programs improved the acquisition of aquatic skills. The program that integrated motor games impacted the improvement of skills related to the Immersion factor significantly more.
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http://dx.doi.org/10.3390/children9081141 | DOI Listing |
Acta Bioeng Biomech
September 2024
Faculty of Computer Science, Kazimierz Wielki University, Bydgoszcz, Poland.
Monitoring and assessing the level of lower limb motor skills using the Biodex System plays an important role in the training of football players and in post-traumatic rehabilitation. The aim of this study was to build and test an artificial intelligence-based model to assess the peak torque of the lower limb extensors and flexors. The model was based on real-world results in three groups: hearing ( = 19) and deaf football players ( = 28) and non-training deaf pupils ( = 46).
View Article and Find Full Text PDFActa Bioeng Biomech
September 2024
Faculty of Sports Science, Ningbo University, Ningbo, China.
: Asymptomatic patellar tendon abnormality (APTA) is considered a precursor to patellar tendinopathy (PT), but its pathogenesis remains unclear, especially regarding changes in muscle coordination. Therefore, it is essential to explore the muscle synergy patterns in individuals with APTA. This study recorded sEMG data during stop-jump tasks in 8 APTA and 8 healthy amateur male basketball players in a simulated basketball game.
View Article and Find Full Text PDFJ Clin Nurs
January 2025
School of Nursing and Midwifery, La Trobe University, Melbourne, Victoria, Australia.
Background: Depressive symptoms are common among people with dementia (PWD). Exergaming consisting of combined cognitive and physical training in gaming is increasingly used to alleviate their depressive symptoms in research. With its potential synergistic neurobiological and psychosocial effects on reducing depressive symptoms among PWD, this review aimed to understand its effectiveness and contents.
View Article and Find Full Text PDFSensors (Basel)
January 2025
College of P.E. and Sports, Beijing Normal University, Beijing 100875, China.
Objective: This study aimed to investigate the effects of a 12-week self-designed exercise game intervention on the kinematic and kinetic data of the supporting leg in preschool children during the single-leg jump.
Methods: Thirty 5- to 6-year-old preschool children were randomly divided into an experimental group (EG) and a control group (CG). The BTS SMART DX motion capture analysis system was used to collect single-leg jump data before the intervention.
J Neuroeng Rehabil
January 2025
Secteur des Sciences de la Santé, Institut de Recherche Expérimentale et Clinique, Neuro Musculo Skeletal Lab (NMSK), UCLouvain, Avenue Mounier 53, 1200, Brussels, Belgium.
Background: Intensive rehabilitation through challenging and individualized tasks are recommended to enhance upper limb recovery after stroke. Robot-assisted therapy (RAT) and serious games could be used to enhance functional recovery by providing simultaneous motor and cognitive rehabilitation.
Objective: The aim of this study is to clinically validate the dynamic difficulty adjustment (DDA) mechanism of ROBiGAME, a robot serious game designed for simultaneous rehabilitation of motor impairments and hemispatial neglect.
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