Objective: We aimed to investigate the relationship between childhood trauma, dissociative experiences, and internet gaming disorder in male university students with probable attention-deficit hyperactivity disorder determined by both childhood and current attention-deficit hyperactivity disorder symptoms.
Materials And Methods: Volunteers were 376 university students who completed a test battery that included a sociodemographic form as well as the Adult ADHD Severity Rating Scale, Wender Utah Rating Scale, Childhood Trauma Questionnaire, Dissociative Experiences Scale, Somatoform Dissociation Questionnaire, and Internet Gaming Disorder Scale-Short Form. Volunteers were divided into 2 groups as with and without probable attention-deficit hyperactivity disorder D based on both childhood and current attentiondeficit hyperactivity disorder symptoms.
Results: Childhood Trauma Questionnaire (t=-3.94; P < .01), Dissociative Experiences Scale (t=-5.97; P < .01), Somatoform Dissociation Questionnaire (t=-3.80; P < .01), and Internet Gaming Disorder Scale-Short Form (t=-5.21; P < .01) scores were significantly higher in the group with probable attentiondeficit hyperactivity disorder than in those without. Two different hierarchical regression analysis models in which internet gaming disorder scores were dependent variables showed that dissociative experiences in first model (β=0.15, t=2.28, P = .023) and dissociative absorption in second model (β=0.22, t=2.76, P = .006) were associated with internet gaming disorder after controlling for childhood trauma and attentiondeficit hyperactivity disorder symptoms.
Conclusion: Dissociative absorption may contribute to internet gaming disorder independent of childhood trauma and attention-deficit hyperactivity disorder symptoms, however further studies are needed to investigate this claim.
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http://dx.doi.org/10.5152/eurasianjmed.2021.21179 | DOI Listing |
Psychol Med
March 2025
Mind-Brain Group, Institute for Culture and Society (ICS), University of Navarra, Pamplona, Spain.
Loneliness may lead individuals to spend more time on the internet and increase the likelihood of experiencing internet-use disorders. Similarly, individuals with internet-use disorders may feel lonelier. In the present systematic review and meta-analysis, pre-registered in PROSPERO (CRD42023390483), we quantified associations between internet-use-disorder symptoms (e.
View Article and Find Full Text PDFActas Esp Psiquiatr
March 2025
Psychology Faculty, Bard College, Annandale on Hudson, NY 12504, USA.
Background: Today, computer games have become one of the most popular forms of entertainment, especially among teenagers. While games may have various benefits, video games are shown to have different consequences for players, especially those who are younger, and can be highly addictive. The present research investigated the effect of computer game addiction on anxiety and depression in adolescents with the mediating role of social support.
View Article and Find Full Text PDFFront Psychiatry
February 2025
Department of Psychiatry, Wroclaw Medical University, Wroclaw, Poland.
Introduction: The study aimed to identify early patterns of clustering within problematic online behaviors (POBs), their dynamics, and associations with several domains of psychopathology in young adults without a history of psychiatric treatment.
Methods: Participants (n = 1441, aged 29.5 ± 6.
Eat Behav
March 2025
School of Medical Humanities, Capital Medical University, Beijing, China. Electronic address:
This study explores the associations between online activities and eating disorder (ED) risk. Seven types of online activities were investigated: the usage of calorie counting and fitness apps, dating apps, social networking sites (SNS), engagement in online games, exposure to pro-ED content, cyberbullying victimization, and mukbang. A sample of 404 participants (257 females, 147 males) aged 18-48 were recruited via a Chinese online survey platform.
View Article and Find Full Text PDFPsychiatry Res
March 2025
Goldfarb School of Nursing, Barnes-Jewish College, Saint Louis City, MO, USA.
Objective: We examined the effects of Cognitive Behavioral Therapy (CBT) on addiction symptoms in patients with internet gaming disorders and examined the moderating effects of participant characteristics, research methodologies, and features of interventions.
Methods: We systematically searched nine databases through May 2024 without date restrictions using the following search terms: (cognitive behavio* therapy) AND (addict* OR dependen*) AND ((internet or gaming) AND dis*). Studies included were primary studies with evaluating CBT in patients with internet gaming disorders.
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