Connecting brain and behavior is a longstanding issue in the areas of behavioral science, artificial intelligence, and neurobiology. As is standard among models of artificial and biological neural networks, an analogue of the fully mature brain is presented as a blank slate. However, this does not consider the realities of biological development and developmental learning. Our purpose is to model the development of an artificial organism that exhibits complex behaviors. We introduce three alternate approaches to demonstrate how developmental embodied agents can be implemented. The resulting developmental Braitenberg vehicles (dBVs) will generate behaviors ranging from stimulus responses to group behavior that resembles collective motion. We will situate this work in the domain of artificial brain networks along with broader themes such as embodied cognition, feedback, and emergence. Our perspective is exemplified by three software instantiations that demonstrate how a BV-genetic algorithm hybrid model, a multisensory Hebbian learning model, and multi-agent approaches can be used to approach BV development. We introduce use cases such as optimized spatial cognition (vehicle-genetic algorithm hybrid model), hinges connecting behavioral and neural models (multisensory Hebbian learning model), and cumulative classification (multi-agent approaches). In conclusion, we consider future applications of the developmental neurosimulation approach.
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http://dx.doi.org/10.1162/artl_a_00384 | DOI Listing |
Artif Life
August 2022
Orthogonal Research and Education Laboratory.
Connecting brain and behavior is a longstanding issue in the areas of behavioral science, artificial intelligence, and neurobiology. As is standard among models of artificial and biological neural networks, an analogue of the fully mature brain is presented as a blank slate. However, this does not consider the realities of biological development and developmental learning.
View Article and Find Full Text PDFNat Commun
April 2021
Department of Neurobiology, Northwestern University, Evanston, IL, USA.
Simple innate behavior is often described as hard-wired and largely inflexible. Here, we show that the avoidance of hot temperature, a simple innate behavior, contains unexpected plasticity in Drosophila. First, we demonstrate that hot receptor neurons of the antenna and their molecular heat sensor, Gr28B.
View Article and Find Full Text PDFFront Bioeng Biotechnol
September 2020
Embodied Artificial Intelligence and Neurorobotics Laboratory, University of Southern Denmark Biorobotics Research Unit, Maersk Mc-Kinney Moller Institute, University of Southern Denmark, Odense, Denmark.
Valentino Braitenberg reported his seminal thought experiment in 1984 using reactive automatons or vehicles with relatively simple sensorimotor connections as models for seemingly complex cognitive processes in biological brains. Braitenberg's work, meant as a metaphor for biological life encompassed a deep knowledge of and served as an analogy for the multitude of neural processes and pathways that underlie animal behavior, suggesting that seemingly complex behavior may arise from relatively simple designs. Braitenberg vehicles have been adopted in robotics and artificial life research for sensor-driven navigation behaviors in robots, such as localizing sound and chemical sources, orienting toward or away from current flow under water etc.
View Article and Find Full Text PDFJ R Soc Interface
October 2017
Department of Theoretical Philosophy, University of Groningen, Groningen, The Netherlands.
To understand how neurons and nervous systems first evolved, we need an account of the origins of neural elongations: why did neural elongations (axons and dendrites) first originate, such that they could become the central component of both neurons and nervous systems? Two contrasting conceptual accounts provide different answers to this question. Braitenberg's vehicles provide the iconic illustration of the dominant input-output (IO) view. Here, the basic role of neural elongations is to connect sensors to effectors, both situated at different positions within the body.
View Article and Find Full Text PDFBioinspir Biomim
June 2017
Computer Science Research Institute, Intelligent Systems Research Centre, Ulster University, United Kingdom. Author to whom any correspondence should be addressed.
The coverage problem consists on computing a path or trajectory for a robot to pass over all the points in some free area and has applications ranging from floor cleaning to demining. Coverage is solved as a planning problem-providing theoretical validation of the solution-or through heuristic techniques which rely on experimental validation. Through a combination of theoretical results and simulations, this paper presents a novel solution to the coverage problem that exploits the chaotic behaviour of a simple biologically inspired motion controller, the Braitenberg vehicle 2b.
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