Developing leaders through games in the co-curriculum provides an opportunity for creative and innovative program design across learning taxonomies. Game-based learning provides a value-added experience for busy students who are balancing competing demands on their times. Additionally, co-curricular participants are often more receptive to less-traditional pedagogy incorporating technology, social connections, and fun. This article offers practitioners insight into developing and assessing games for co-curricular experiences.
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http://dx.doi.org/10.1002/yd.20497 | DOI Listing |
Cureus
June 2024
Community Medicine, Yenepoya Medical College, Mangaluru, IND.
Background and objective While smartphones offer various benefits, addiction to them among young people poses a serious problem for parents and educators globally. Several studies have tried to assess the impact of the excessive use of/addiction to smartphones on students' overall academic performance. While a few studies have found a positive impact, most have observed a negative impact, mainly in the form of deterioration of mental and physical health and academic performance of students.
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June 2022
Division of Student Affairs, Southern Methodist University, Dallas, Texas, USA.
Developing leaders through games in the co-curriculum provides an opportunity for creative and innovative program design across learning taxonomies. Game-based learning provides a value-added experience for busy students who are balancing competing demands on their times. Additionally, co-curricular participants are often more receptive to less-traditional pedagogy incorporating technology, social connections, and fun.
View Article and Find Full Text PDFEnter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!