To advance games as a teaching strategy, leadership educators may benefit from a common understanding of associated terms. However, achieving this purpose is complicated by no agreed upon definition of game and scholarly debate around terms such as gamification. This article explores gaming terms and proposes a framework intended to provide a common language for assessing, discussing, and writing about games for leadership learning.
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http://dx.doi.org/10.1002/yd.20496 | DOI Listing |
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