AI Article Synopsis

  • Adults with cochlear implants (CIs) struggle to hear in noisy environments, but personalized auditory training (AT) may help improve their skills.
  • This study evaluated whether serious games could enhance speech-in-noise understanding for CI users over a 5-week program, involving 30 participants with profound hearing loss.
  • Results showed a significant improvement in speech-in-noise intelligibility for those who completed the gaming-based AT, suggesting that this method could effectively support CI rehabilitation.

Article Abstract

Listening in noise remains challenging for adults with cochlear implants (CI) even after prolonged experience. Personalized auditory training (AT) programs can be proposed to improve specific auditory skills in adults with CI. The objective of this study was to assess serious gaming as a rehabilitation tool to improve speech-in-noise intelligibility in adult CI users. Thirty subjects with bilateral profound hearing loss and at least 9 months of CI experience were randomized to participate in a 5-week serious game-based AT program (n = 15) or a control group (n = 15). All participants were tested at enrolment and at 5 weeks using the sentence recognition-in-noise matrix test to measure the signal-to-noise ratio (SNR) allowing 70% of speech-in-noise understanding (70% speech reception threshold, SRT70). Thirteen subjects completed the AT program and nine of them were re-tested 5 weeks later. The mean SRT70 improved from 15.5 dB to 11.5 dB SNR after 5 weeks of AT (p < 0.001). No significant change in SRT70 was observed in the control group. In the study group, the magnitude of SRT70 improvement was not correlated to the total number of AT hours. A large inter-patient variability was observed for speech-in-noise intelligibility measured once the AT program was completed and at re-test. The results suggest that serious game-based AT may improve speech-in-noise intelligibility in adult CI users. Potential sources of inter-patient variability are discussed. Serious gaming may be considered as a complementary training approach for improving CI outcomes in adults.

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Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC9145632PMC
http://dx.doi.org/10.3390/jcm11102880DOI Listing

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