AI Article Synopsis

  • The study aimed to evaluate how gaming affects pain-related fear, pain catastrophizing, anxiety, and depression in patients with chronic musculoskeletal pain by reviewing randomized controlled trials up to October 2021.
  • A total of 13 studies involving 680 patients showed that gaming significantly reduced pain-related fear and anxiety compared to other treatments and no treatment, but had no significant impact on pain catastrophizing or depression.
  • The findings were based on low-quality evidence, indicating a need for more rigorous research to better understand the effects of gaming on mental health outcomes in chronic pain patients.

Article Abstract

The aim was to systematically review the effects of gaming on pain-related fear, pain catastrophizing, anxiety, and depression in patients with chronic musculoskeletal pain. Databases (Medline, EMBASE, PsycInfo, CINAHL, Cochrane Central Register for Controlled Trials [CENTRAL], Web of Science, and SCOPUS) were searched from inception up to October 2021. Two reviewers independently selected randomized controlled trials that compared the effects of any gaming modality with other interventions or no treatment on pain-related fear, pain catastrophizing, anxiety, and depression. For data synthesis, Standardized Mean Differences (SMDs) and 95% confidence interval (CI) were calculated using a random-effects inverse variance model for meta-analysis according to the outcome of interest, comparison group, and follow-up period. The level of evidence was synthesized using Grading of Recommendations, Assessment, Development, and Evaluations (GRADE). Thirteen studies were included with a total sample of 680 patients. Gaming was superior to other treatments and no treatment on reducing pain-related fear (SMD: -1.23; 95% CI: -2.02 to -0.44) and anxiety (SMD: -0.55; 95% CI: -1.01 to -0.09), respectively. Gaming was not superior to other treatments on reducing pain catastrophizing, anxiety, and depression, and it was not superior to no treatment on reducing pain-related fear, pain catastrophizing, and depression. Those findings were based on very low or low-quality evidence. In a conclusion, gaming modalities may have positive effects on some mental health outcomes. However, there were conflicting results with low-quality evidence, which indicates that more high-quality randomized controlled trials are needed.

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Source
http://dx.doi.org/10.1089/g4h.2021.0232DOI Listing

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