Virtual reality in nursing education 3D intravenous catheterization E-learning: A randomized controlled trial.

Contemp Nurse

Faculty of Health Sciences, Nursing Department, Düzce University, Düzce, Turkey.

Published: November 2022

Background: The use of virtual reality in nursing student training for intravenous catheterization and fluid delivery was investigated.

Methods: In this experimental study, 29 students were part of the experimental group while 27 were in the control group. The application was presented to the experimental group using virtual reality technology and to the control group using an intravenous injection arm model.

Results: A statistically significant difference was found between the Intravenous Catheter Application and Fluid Delivery Skills Checklist scores of the students in the experimental and control groups. According to the Bondy Evaluation Scale, there was a statistically significant difference between the students who were at the "supervised" level in the experimental and control groups.

Conclusion: Virtual reality technology was found effective as a teaching method in the development of intravenous catheter application and fluid delivery skills. An increase in its use in nursing training is recommended

Download full-text PDF

Source
http://dx.doi.org/10.1080/10376178.2022.2051573DOI Listing

Publication Analysis

Top Keywords

virtual reality
16
fluid delivery
12
reality nursing
8
intravenous catheterization
8
students experimental
8
experimental group
8
control group
8
reality technology
8
statistically difference
8
intravenous catheter
8

Similar Publications

Background: Simulation-based learning (SBL) and augmented reality (AR) /virtual reality (VR) are increasingly adapted and investigated globally to aid traditional teaching methods of clinical skills in several fields of clinical dentistry. This cross-sectional study was, therefore, aimed to assess the availability of such technology to Prosthodontics postgraduate trainees in Pakistan, as well as their introspective views regarding the effectiveness of adapting to simulation-based learning methods.

Method: Total population sampling yielded a sample of 200 participants.

View Article and Find Full Text PDF

Study Design: Quasi-experimental pilot study.

Objectives: Evaluate the immediate effect of virtual reality (VR), gait-like muscle vibration (MV) and transcranial direct current stimulation (tDCS) combined or alone on neuropathic pain in individuals with spinal cord injury (SCI).

Setting: Inpatient rehabilitation centre.

View Article and Find Full Text PDF

Individual Variations in Vergence and Accommodation Responses Following Virtual Reality Gameplay.

Vision (Basel)

December 2024

Department of Optometry and Vision Science, Faculty of Science and Technology, University of Latvia, LV-1004 Riga, Latvia.

Virtual reality (VR) can challenge the visual system, leading to temporary oculomotor changes, though the degree of change varies among individuals. While the vergence and accommodation system plays a crucial role in VR perception, it remains unclear whether individuals whose visual functions fall outside clinical norms experience larger changes. Thus, our study aimed to investigate whether changes in vergence and accommodation responses following VR gameplay differ between individuals with and without non-strabismic binocular and accommodative disorders.

View Article and Find Full Text PDF

Background: Major aortopulmonary collateral arteries (MAPCAs) are rare remnants of pulmonary circulation embryological development usually associated with complex congenital anomalies of the right ventricular outflow tract and pulmonary arteries. Effective management requires surgical unifocalization of MAPCAs and native pulmonary arteries (NPAs). Traditional imaging may lack the spatial clarity needed for precise surgical planning.

View Article and Find Full Text PDF

Want AI Summaries of new PubMed Abstracts delivered to your In-box?

Enter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!