AI Article Synopsis

Article Abstract

Unlabelled: The role of gamification and active learning has been common topics of conversation in higher education for many years. These learning tools have been correlated with a multitude of positive effects, including increased student engagement, collaboration, and motivation to learn. This article explores the role of gamification and active learning in a virtual setting using a gamified Harry Potter-themed final examination review session for first-year osteopathic medical students. We also discuss how gamification can be used to improve the connectivity and wellness of students as they attend classes almost entirely online during the COVID-19 global pandemic.

Supplementary Information: The online version contains supplementary material available at 10.1007/s40670-022-01501-4.

Download full-text PDF

Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC8752117PMC
http://dx.doi.org/10.1007/s40670-022-01501-4DOI Listing

Publication Analysis

Top Keywords

osteopathic medical
8
harry potter-themed
8
role gamification
8
gamification active
8
active learning
8
harry potter
4
potter osteopathic
4
medical school
4
school creating
4
creating virtual
4

Similar Publications

Want AI Summaries of new PubMed Abstracts delivered to your In-box?

Enter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!